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Fast ways to track Hit Points...need help
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2578393" data-attributes="member: 12332"><p>I use a piece of software called DMGenie to run D&D combats, which makes tracking damag easy. It'll even let me take, say, a dozen orcs and roll their saves all at the same time and apply damage. Afterwards I can see how many of them are "Not Black" on the screen.</p><p></p><p>One thing that might help bring the speed of Tru20 to D&D is, as said above, ROUNDING.</p><p></p><p>But not just eyeballing-it-rounding. Use the damage/HP system from the D&D Miniatures rules. Round all HP numbers to the nearest 5 and all PC damage scores to the nearest 5. You're always working with numbers divisible by 5, which makes things much faster. If they like Damage Bonus, it's sort of the same thing, they just have a static damage score. The Rogue always does 5 points, unless its a Sneak Attack, where he does 15 points. Etc etc. The Orc has 10 points, not 12, or 5 points, not 3. Etc etc. </p><p></p><p>It's then simple to take NPCs that are pre-generated for, say, published modules and the like ... the Dragon has 113HP and does 2d6+7 damage with a claw? Now he has 115hp and does 15hp per claw attack. </p><p></p><p>I've contemplated it before. Never tried it. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2578393, member: 12332"] I use a piece of software called DMGenie to run D&D combats, which makes tracking damag easy. It'll even let me take, say, a dozen orcs and roll their saves all at the same time and apply damage. Afterwards I can see how many of them are "Not Black" on the screen. One thing that might help bring the speed of Tru20 to D&D is, as said above, ROUNDING. But not just eyeballing-it-rounding. Use the damage/HP system from the D&D Miniatures rules. Round all HP numbers to the nearest 5 and all PC damage scores to the nearest 5. You're always working with numbers divisible by 5, which makes things much faster. If they like Damage Bonus, it's sort of the same thing, they just have a static damage score. The Rogue always does 5 points, unless its a Sneak Attack, where he does 15 points. Etc etc. The Orc has 10 points, not 12, or 5 points, not 3. Etc etc. It's then simple to take NPCs that are pre-generated for, say, published modules and the like ... the Dragon has 113HP and does 2d6+7 damage with a claw? Now he has 115hp and does 15hp per claw attack. I've contemplated it before. Never tried it. --fje [/QUOTE]
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