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<blockquote data-quote="HoboGod" data-source="post: 5318090" data-attributes="member: 90920"><p>Ah, I see what you're getting at. Functionally, it works something like this:</p><p>Player's Attack: functions normally</p><p>Player's AC: functions abnormally as 1d20+(AC-10)</p><p>Monster's Attack: functions abnormally as (10+attack bonus)</p><p>Monster's AC: functions normally</p><p></p><p>Okay, that's a different ball-game entirely. If 8 goblins attack a PC, instead of rolling a handful of d20s, you tell the PC to roll their defense 8 times. I don't think it speeds up combat, but this actually solves one of my pet peeves in regards to fighting a zerg rush. Normally, the PCs don't really grasp the full weight of the horde with which I attack, but if they have to roll a dice for every time they get hit, it feels like how the combat should be. Also, I think this is exactly the kind of system I'd wish to use when I simultaneously take the role of DM and PC, running through a premade adventure, I sometimes forget if I'm supposed to be the player or the monster.</p><p></p><p>However, the honesty point still persists in my mind.</p><p>Player: "I rolled a 19 plus 7 to attack with my longsword, then a 16 plus 7 to confirm critical."</p><p>DM:"Okay, you've confirmed crit, roll your damage."</p><p>Player:"Awesome! I did 34 damage."</p><p>DM:"Well, six bugbears smack you up, roll defense"</p><p>Player:"Well, my AC bonus is an 8, I rolled 18, 3, 16, 17, 16, and another natural 20! I'm so lucky today! Can I get a pity reroll on that 3?"</p><p>DM:*glares*</p><p></p><p>I hate players so much, sometimes. But hey, maybe if they have to roll dice more often, they'll be less inclined to lie, dice drop, and dice poke. Using cheat codes to get through an annoying level is one thing, but only playing a game on god mode is just an act of mental masturbation. /end rant/</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5318090, member: 90920"] Ah, I see what you're getting at. Functionally, it works something like this: Player's Attack: functions normally Player's AC: functions abnormally as 1d20+(AC-10) Monster's Attack: functions abnormally as (10+attack bonus) Monster's AC: functions normally Okay, that's a different ball-game entirely. If 8 goblins attack a PC, instead of rolling a handful of d20s, you tell the PC to roll their defense 8 times. I don't think it speeds up combat, but this actually solves one of my pet peeves in regards to fighting a zerg rush. Normally, the PCs don't really grasp the full weight of the horde with which I attack, but if they have to roll a dice for every time they get hit, it feels like how the combat should be. Also, I think this is exactly the kind of system I'd wish to use when I simultaneously take the role of DM and PC, running through a premade adventure, I sometimes forget if I'm supposed to be the player or the monster. However, the honesty point still persists in my mind. Player: "I rolled a 19 plus 7 to attack with my longsword, then a 16 plus 7 to confirm critical." DM:"Okay, you've confirmed crit, roll your damage." Player:"Awesome! I did 34 damage." DM:"Well, six bugbears smack you up, roll defense" Player:"Well, my AC bonus is an 8, I rolled 18, 3, 16, 17, 16, and another natural 20! I'm so lucky today! Can I get a pity reroll on that 3?" DM:*glares* I hate players so much, sometimes. But hey, maybe if they have to roll dice more often, they'll be less inclined to lie, dice drop, and dice poke. Using cheat codes to get through an annoying level is one thing, but only playing a game on god mode is just an act of mental masturbation. /end rant/ [/QUOTE]
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