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General Tabletop Discussion
*Pathfinder & Starfinder
Faster Combats in official Adventures
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<blockquote data-quote="plancktum" data-source="post: 6007624" data-attributes="member: 6698531"><p>Hi.</p><p></p><p>First of all: I'm from Germany, so sorry for my english. It isn't that good.</p><p></p><p>I'm playing the 4e Adventure Path from WotC (H1: Keep on the Shadowfell, H2: Thunderspire Mountain, ..., E3) with my players.</p><p></p><p>At the moment I realize, that the Combats are getting longer and longer und that this makes the game very slow.</p><p></p><p>So I've read a few articles, threads and so on but many (good) ideas are not that useful for the use with official adventures. I really don't want to completely change every encounter.</p><p></p><p>The (more or less) trivial things like "players should make faster decisions" and so on is already ok in our group. So theres not much space for futher improvement.</p><p></p><p>Now I'm asking for your help: Have you any good ideas to speed up combat, beside changing every encounter?</p><p>I'm totally ok with slight changes to monsters, but most of all I would appreciate play style or slight rule mechanic adjustments.</p><p></p><p>One more thing: It is important that the encounter difficulty does not change very much. In contrast the balancing is not that important.</p><p></p><p>However, the idea of double monster damage, half monster hitpoints sounds not very appealing to me.</p><p></p><p>To everybody wo could help me: Thank you very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best regards</p><p>plancktum</p><p></p><p>EDIT: By the way, next week we're starting with H3: Pyramid of Shadows</p></blockquote><p></p>
[QUOTE="plancktum, post: 6007624, member: 6698531"] Hi. First of all: I'm from Germany, so sorry for my english. It isn't that good. I'm playing the 4e Adventure Path from WotC (H1: Keep on the Shadowfell, H2: Thunderspire Mountain, ..., E3) with my players. At the moment I realize, that the Combats are getting longer and longer und that this makes the game very slow. So I've read a few articles, threads and so on but many (good) ideas are not that useful for the use with official adventures. I really don't want to completely change every encounter. The (more or less) trivial things like "players should make faster decisions" and so on is already ok in our group. So theres not much space for futher improvement. Now I'm asking for your help: Have you any good ideas to speed up combat, beside changing every encounter? I'm totally ok with slight changes to monsters, but most of all I would appreciate play style or slight rule mechanic adjustments. One more thing: It is important that the encounter difficulty does not change very much. In contrast the balancing is not that important. However, the idea of double monster damage, half monster hitpoints sounds not very appealing to me. To everybody wo could help me: Thank you very much. :) Best regards plancktum EDIT: By the way, next week we're starting with H3: Pyramid of Shadows [/QUOTE]
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