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General Tabletop Discussion
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Faster Combats in official Adventures
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6007773" data-attributes="member: 1165"><p>Avoid grind, as has been noted above. If you have a monster that inflicts penalties on attack or damage rolls, consider having it inflict penalties on defenses instead.</p><p></p><p>If your players have things that inflict attack penalties, look into house rules.</p><p></p><p>Triggered actions suck up <em>the most</em> time. I've seen charts used to help DMs with monsters that have triggered actions. (<strong>Re</strong>actions are the most time-consuming; something like Power Strike, which just triggers on a hit, is easy to recall.)</p><p></p><p>PCs have so many abilities that players tend to forget them. Often a class (eg the cleric) will have numerous minor triggered abilities, along with triggered utility abilities, and of course item abilities. It's easy for players to get confused, and it only gets worse when an encounter seems to be turning against them. IMC, one PC has bloodcut armor, and it's effects on combat are astonishing... and a little grindy too (since it lets him ignore some damage).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6007773, member: 1165"] Avoid grind, as has been noted above. If you have a monster that inflicts penalties on attack or damage rolls, consider having it inflict penalties on defenses instead. If your players have things that inflict attack penalties, look into house rules. Triggered actions suck up [i]the most[/i] time. I've seen charts used to help DMs with monsters that have triggered actions. ([b]Re[/b]actions are the most time-consuming; something like Power Strike, which just triggers on a hit, is easy to recall.) PCs have so many abilities that players tend to forget them. Often a class (eg the cleric) will have numerous minor triggered abilities, along with triggered utility abilities, and of course item abilities. It's easy for players to get confused, and it only gets worse when an encounter seems to be turning against them. IMC, one PC has bloodcut armor, and it's effects on combat are astonishing... and a little grindy too (since it lets him ignore some damage). [/QUOTE]
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Faster Combats in official Adventures
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