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Faster Combats in official Adventures
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<blockquote data-quote="Goonalan" data-source="post: 6008653" data-attributes="member: 16069"><p>All good advice here, particularly those that keep saying don't run the Pyramid, I have been through the H series three times (and doing a 4th run at the moment), all three of my previous games have floundered in the Pyramid. To date-</p><p></p><p>Run 1 played RAW floundered on the second/third level of the pyramid, half the group swore they would never play 4e again.</p><p></p><p>Run 2 cut down encounters and emptied some of the areas, otherwise RAW, group gave up and reverted to Goodman Games modules, just couldn't stand the endless nasty room follows nasty room in the pyramid-zoo.</p><p></p><p>Run 3 cut it right down, did lots of work to make the entire pyramid part of the overall campaign arc. Did all of the above with damage et al, lots of RP moments- well, a few. Factions on the lower levels trying to get out or up the pyramid. The guys got through it started P1 and two weeks said no more- they'd just had enough of less than dynamic 'dungeons', even though I tried my hardest to make it work.</p><p></p><p>So we're just finishing Thunderspire (my fourth time, the players first- obviously). I intend to make a much-much smaller pyramid (for the last five or so encounters, as the climax). The rest I'm going to run as a series of Delves, or Skill Challenge/RP encounters as the PCs chase around the globe leaping from portal to portal to get to the pyramid climax. Or at least that's what I think I'm going to do...</p><p></p><p>The Pyramid is a funsucker, avoid, or else butcher and make great.</p><p></p><p>Happy hunting-</p><p></p><p>PS my present (and last) trawl through the H series (with changes) is recounted here-</p><p></p><p><a href="http://www.enworld.org/forum/story-hour/327171-hard-core-last-attempt-play-through-wizards-coast-core-modules-now-pictures.html" target="_blank">http://www.enworld.org/forum/story-hour/327171-hard-core-last-attempt-play-through-wizards-coast-core-modules-now-pictures.html</a></p><p></p><p>Although we're only just at the start.</p><p></p><p>Happy Hunting.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6008653, member: 16069"] All good advice here, particularly those that keep saying don't run the Pyramid, I have been through the H series three times (and doing a 4th run at the moment), all three of my previous games have floundered in the Pyramid. To date- Run 1 played RAW floundered on the second/third level of the pyramid, half the group swore they would never play 4e again. Run 2 cut down encounters and emptied some of the areas, otherwise RAW, group gave up and reverted to Goodman Games modules, just couldn't stand the endless nasty room follows nasty room in the pyramid-zoo. Run 3 cut it right down, did lots of work to make the entire pyramid part of the overall campaign arc. Did all of the above with damage et al, lots of RP moments- well, a few. Factions on the lower levels trying to get out or up the pyramid. The guys got through it started P1 and two weeks said no more- they'd just had enough of less than dynamic 'dungeons', even though I tried my hardest to make it work. So we're just finishing Thunderspire (my fourth time, the players first- obviously). I intend to make a much-much smaller pyramid (for the last five or so encounters, as the climax). The rest I'm going to run as a series of Delves, or Skill Challenge/RP encounters as the PCs chase around the globe leaping from portal to portal to get to the pyramid climax. Or at least that's what I think I'm going to do... The Pyramid is a funsucker, avoid, or else butcher and make great. Happy hunting- PS my present (and last) trawl through the H series (with changes) is recounted here- [url]http://www.enworld.org/forum/story-hour/327171-hard-core-last-attempt-play-through-wizards-coast-core-modules-now-pictures.html[/url] Although we're only just at the start. Happy Hunting. [/QUOTE]
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