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General Tabletop Discussion
*Dungeons & Dragons
Faster/More Efficient Combat?
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<blockquote data-quote="Gromm" data-source="post: 122144" data-attributes="member: 2245"><p>Less combat?</p><p>Seriously I've never had problem with it myself, in fact most of us are itching for a fight anyway so how long it lasts rarely matters (as a DM and a player).</p><p>How many people are in your group? </p><p></p><p>If its not more than say 5, then look for whats making your combats go slowly. For us its always been someone who just sits there until its thier turn and then has no idea what they want to do. If the players are into the fight they usually can think up plans at least a round or two ahead of time and be ready right away when thier turn comes up. 9 times in 10 said player was reading a book rather than paying attention to the fight. If everyone thinks its a problem set some ground rules- no looking through books unless its related to the fight (checking spells/items/abilities relevant to combat that the player actually has). </p><p>It also depends on what kinds of combats you're running. Huge fights with lots of different creatures and/or multiple spell casters tend to take longer- but then again they tend to be the "big" fights of a session.</p><p>We normally game for about 6 hours or so and tend to get about 2-3 fights in, total time spent fighting is probably about 2-2.5 hours, depending on the session. An hour- hour and a half wasted talking about nothing and the rest spent roleplaying or looking up obscure rules.</p></blockquote><p></p>
[QUOTE="Gromm, post: 122144, member: 2245"] Less combat? Seriously I've never had problem with it myself, in fact most of us are itching for a fight anyway so how long it lasts rarely matters (as a DM and a player). How many people are in your group? If its not more than say 5, then look for whats making your combats go slowly. For us its always been someone who just sits there until its thier turn and then has no idea what they want to do. If the players are into the fight they usually can think up plans at least a round or two ahead of time and be ready right away when thier turn comes up. 9 times in 10 said player was reading a book rather than paying attention to the fight. If everyone thinks its a problem set some ground rules- no looking through books unless its related to the fight (checking spells/items/abilities relevant to combat that the player actually has). It also depends on what kinds of combats you're running. Huge fights with lots of different creatures and/or multiple spell casters tend to take longer- but then again they tend to be the "big" fights of a session. We normally game for about 6 hours or so and tend to get about 2-3 fights in, total time spent fighting is probably about 2-2.5 hours, depending on the session. An hour- hour and a half wasted talking about nothing and the rest spent roleplaying or looking up obscure rules. [/QUOTE]
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