Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Faster/More Efficient Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xahn'Tyr" data-source="post: 122495" data-attributes="member: 1525"><p><strong>Keeper of the Initiative</strong></p><p></p><p>We've recently started assinging a player to be the "Initiative Keeper" and this helps speed things along. That person keeps the list of everyone in initiative order (updating as needed). During a fight, they say who is next and who is "on deck" so that they know to get ready. It also takes some work away from the DM so he can concentrate on other stuff.</p><p></p><p>If everyone has their own set of dice and at least a PHB to share, that will help as well.</p><p></p><p>When we run into delays it is always someone who isn't ready on their turn, or who doesn't have their stats handy. To avoid this, we have the following rules:</p><p></p><p>- Be ready when your turn comes up, or you are "delaying". (The Initiaitve Keeper is key to warn people that their turn is coming up.)</p><p></p><p>- If you are going to cast a spell, have the proper book open to the proper page.</p><p></p><p>- You cannot summon something unless you have the stats for it written down (or the monster manual open to the poper page).</p><p></p><p>- Observe "Chess Rules": you cannot give advice to other players (or say anything in-character) unless it is your turn to act. This speeds things up more than you would think.</p><p></p><p></p><p>Othe than that, you just need to make certain that everyone has their statistics pre-calculated so that they aren't flipping through papers every time they roll to hit.</p><p></p><p>And lastly, you could try to get your players to roll BEFORE they have figured out all of their bonuses. Maybe it's just a pet peeve of mine but I hate it when folks have to figure out exactly what they need to roll before they pick up the dice. Just roll, and if the result is not extremely high or extremely low THEN go do all the math! Half the time you can "ballpark" the DC and get it over with there and then. Even just considering a 1 and 20, you'll get a 10% speed up.</p></blockquote><p></p>
[QUOTE="Xahn'Tyr, post: 122495, member: 1525"] [b]Keeper of the Initiative[/b] We've recently started assinging a player to be the "Initiative Keeper" and this helps speed things along. That person keeps the list of everyone in initiative order (updating as needed). During a fight, they say who is next and who is "on deck" so that they know to get ready. It also takes some work away from the DM so he can concentrate on other stuff. If everyone has their own set of dice and at least a PHB to share, that will help as well. When we run into delays it is always someone who isn't ready on their turn, or who doesn't have their stats handy. To avoid this, we have the following rules: - Be ready when your turn comes up, or you are "delaying". (The Initiaitve Keeper is key to warn people that their turn is coming up.) - If you are going to cast a spell, have the proper book open to the proper page. - You cannot summon something unless you have the stats for it written down (or the monster manual open to the poper page). - Observe "Chess Rules": you cannot give advice to other players (or say anything in-character) unless it is your turn to act. This speeds things up more than you would think. Othe than that, you just need to make certain that everyone has their statistics pre-calculated so that they aren't flipping through papers every time they roll to hit. And lastly, you could try to get your players to roll BEFORE they have figured out all of their bonuses. Maybe it's just a pet peeve of mine but I hate it when folks have to figure out exactly what they need to roll before they pick up the dice. Just roll, and if the result is not extremely high or extremely low THEN go do all the math! Half the time you can "ballpark" the DC and get it over with there and then. Even just considering a 1 and 20, you'll get a 10% speed up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Faster/More Efficient Combat?
Top