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General Tabletop Discussion
*Dungeons & Dragons
Faster/More Efficient Combat?
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<blockquote data-quote="Chimera" data-source="post: 122783" data-attributes="member: 2002"><p>For my next game, I will definitely be putting my players on a 6-second rule. If you can't tell me where you're going and what you're doing in 6 seconds or less from the time I tell you it's your turn, then you're delaying and doing nothing. After all, it's only a 6-second round, and they actually get far more than that if you figure in everyone elses turns.</p><p></p><p>This delaying and ofuscating really bothers me. In my last game, the Wizard would stand up with a 4" coaster (conveniently fireball sized on a 10' per inch scale) and spend 20-30 seconds trying to make an "exact placement" on the map. No friggin' way, pal.</p><p></p><p>The biggest problem I have with 3e combat is that, due to the play dynamics, there is no wasted time. How often do you watch a movie and see people standing around dumfounded or stunned in combat, or uncertain what to do? ALL THE TIME! Every combat! Does this happen in D&D? Nope. Because the players and GM insist in allowing people to take their time to decide what they're doing in a mere 6 seconds.</p><p></p><p>Stop doing that, and not only will combat speed up, but it will be much more reasonable too, as Mook the Mook stands stunned for 6 seconds, uncertain what to do after Wally the Wizard kills his pal, because the PLAYER was uncertain of what to do.</p></blockquote><p></p>
[QUOTE="Chimera, post: 122783, member: 2002"] For my next game, I will definitely be putting my players on a 6-second rule. If you can't tell me where you're going and what you're doing in 6 seconds or less from the time I tell you it's your turn, then you're delaying and doing nothing. After all, it's only a 6-second round, and they actually get far more than that if you figure in everyone elses turns. This delaying and ofuscating really bothers me. In my last game, the Wizard would stand up with a 4" coaster (conveniently fireball sized on a 10' per inch scale) and spend 20-30 seconds trying to make an "exact placement" on the map. No friggin' way, pal. The biggest problem I have with 3e combat is that, due to the play dynamics, there is no wasted time. How often do you watch a movie and see people standing around dumfounded or stunned in combat, or uncertain what to do? ALL THE TIME! Every combat! Does this happen in D&D? Nope. Because the players and GM insist in allowing people to take their time to decide what they're doing in a mere 6 seconds. Stop doing that, and not only will combat speed up, but it will be much more reasonable too, as Mook the Mook stands stunned for 6 seconds, uncertain what to do after Wally the Wizard kills his pal, because the PLAYER was uncertain of what to do. [/QUOTE]
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