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Faster than light travel or "jumping"
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<blockquote data-quote="WayneLigon" data-source="post: 2263659" data-attributes="member: 3649"><p>I've been giving some thought to what system I want to use. I have a vague idea of running a space game once I'm done with the current campaign.</p><p> </p><p>I've thought of several:</p><p>Aliens-like star travel, where you have a kind of FTL drive but it's still slow. Thus, people go into hibernation over the months or years-long voyages.</p><p> </p><p>The jump drive, with variations. The Traveller jump drive pushes you through another dimension. The duration of a jump, regardless of it's length, is around about one week. </p><p> </p><p>I like the Babylon-5 idea, where you have to have a ship of a certain size to handle generating it's own jump point. Otherwise, you have to use the jump gates.</p><p> </p><p>Wormholes. Good idea. Static areas that lead to other static areas. The Honor Harrington books use that idea, along with a hyperspace drive. The hyperdrive is fast, but the wormhole is instantaneous. I like the idea in the books that a wormhole has to 'heal' after each passage through it, based on mass. A small merchant vessel causes a ripple that takes only a few minutes to heal. Push a large battlefleet through at once at it might take half a day to heal, with attendent problems.</p><p> </p><p>I love love love the stutterwarp idea. I think that that's one of the top 10 best gaming ideas I've seen.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2263659, member: 3649"] I've been giving some thought to what system I want to use. I have a vague idea of running a space game once I'm done with the current campaign. I've thought of several: Aliens-like star travel, where you have a kind of FTL drive but it's still slow. Thus, people go into hibernation over the months or years-long voyages. The jump drive, with variations. The Traveller jump drive pushes you through another dimension. The duration of a jump, regardless of it's length, is around about one week. I like the Babylon-5 idea, where you have to have a ship of a certain size to handle generating it's own jump point. Otherwise, you have to use the jump gates. Wormholes. Good idea. Static areas that lead to other static areas. The Honor Harrington books use that idea, along with a hyperspace drive. The hyperdrive is fast, but the wormhole is instantaneous. I like the idea in the books that a wormhole has to 'heal' after each passage through it, based on mass. A small merchant vessel causes a ripple that takes only a few minutes to heal. Push a large battlefleet through at once at it might take half a day to heal, with attendent problems. I love love love the stutterwarp idea. I think that that's one of the top 10 best gaming ideas I've seen. [/QUOTE]
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