Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Faster than light travel or "jumping"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaldfont" data-source="post: 2265257" data-attributes="member: 1472"><p>This choice can have a big impact on the "feel" of your campaign setting. As was pointed out earlier, it depends on your player's ability to suspend disbelief or your desire to adhere to physics as we know it. Compare:</p><p></p><p>Star Wars/Star Trek: I go where I want, it just takes time. Cool things might happen along the way. FTL might be so slow that people go into suspended animation to save on consumables or to not age. It might be mindblowingly fast, like in Star Wars or Iain Banks' Culture stories, and you can traverse the galaxy in matter of days or hours.</p><p></p><p>Robotech/Dragonstar/Battletech/Traveller: Spacefold, whatever you call it, its just a teleport. The teleport may be instantaneous or may take a fixed or variable amount of time. Missjumps due to equipment failure or navigator error may occur. Jumps might be restricted to fixed points (natural or artificial) which become strategic locations.</p><p></p><p>Cowboy Bebop/2001 Space Odyssey: No or Slow FTL, campaign takes place in a single star system or characters are very long-lived. Maybe characters' minds are downloaded into a computer and transmitted at lightspeed to a receiver which creates a copy/robot body at the destination (read John C. Wright's Golden Age series for more ideas).</p><p></p><p>Some combination of the above: Star Frontiers had jump technology, but a ship had to reach 0.01c to make the jump. Most of the time was spent accelerating or decelerating. There was no anti-gravity so ships mostly accelerated at 1g for passenger's convenience. IIRC, David Brin's Uplift series and a bazillion forms of FTL travel--pretty much anything he thought up at the time. Different civilizations may have different forms of spacetravel and be at an advantage or disadvantage. How widespread is FTL tech in your setting? Does everyone have it or just a select few?</p><p></p><p>Another thing to think about is speed of communication. Is there a device that transmits information at FTL speeds? Can it transmit faster than a starship? If communication is limited to starship speeds (think pony express), central governments will be weaker and civilization less homogenous. Maybe communciation is done through telepathy and a certain group of talented telepaths have a monopoly on it.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 2265257, member: 1472"] This choice can have a big impact on the "feel" of your campaign setting. As was pointed out earlier, it depends on your player's ability to suspend disbelief or your desire to adhere to physics as we know it. Compare: Star Wars/Star Trek: I go where I want, it just takes time. Cool things might happen along the way. FTL might be so slow that people go into suspended animation to save on consumables or to not age. It might be mindblowingly fast, like in Star Wars or Iain Banks' Culture stories, and you can traverse the galaxy in matter of days or hours. Robotech/Dragonstar/Battletech/Traveller: Spacefold, whatever you call it, its just a teleport. The teleport may be instantaneous or may take a fixed or variable amount of time. Missjumps due to equipment failure or navigator error may occur. Jumps might be restricted to fixed points (natural or artificial) which become strategic locations. Cowboy Bebop/2001 Space Odyssey: No or Slow FTL, campaign takes place in a single star system or characters are very long-lived. Maybe characters' minds are downloaded into a computer and transmitted at lightspeed to a receiver which creates a copy/robot body at the destination (read John C. Wright's Golden Age series for more ideas). Some combination of the above: Star Frontiers had jump technology, but a ship had to reach 0.01c to make the jump. Most of the time was spent accelerating or decelerating. There was no anti-gravity so ships mostly accelerated at 1g for passenger's convenience. IIRC, David Brin's Uplift series and a bazillion forms of FTL travel--pretty much anything he thought up at the time. Different civilizations may have different forms of spacetravel and be at an advantage or disadvantage. How widespread is FTL tech in your setting? Does everyone have it or just a select few? Another thing to think about is speed of communication. Is there a device that transmits information at FTL speeds? Can it transmit faster than a starship? If communication is limited to starship speeds (think pony express), central governments will be weaker and civilization less homogenous. Maybe communciation is done through telepathy and a certain group of talented telepaths have a monopoly on it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Faster than light travel or "jumping"
Top