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General Tabletop Discussion
*TTRPGs General
Faster than light travel or "jumping"
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<blockquote data-quote="D-rock" data-source="post: 2266091" data-attributes="member: 7009"><p>I think I will go with the "jump" idea. Suspension of real world physics isn't so much a problem. I just assume highly advanced cultures would have gained a better understanding of the laws of nature and be able to do things we think are impossible now. Just like we are doing stuff now that people in the past though would never be done. It just seems more low maintence to me. I don't really want to figure out travel times for every point that they may want to go to, and at whatever speed they choose to go. when I can just say you finally finish your jump and this is how much time it took. </p><p></p><p> I also like the Battletech idea of (and not just because its one of my favorite settings) only having some points in the system that are safe to jump into. You just know somebody is going to get crazy and try an unstable pirate point sooner or later, and I think it will be interseting to see it when it happens. Plus, that way you will more than likely have people waiting for them on the other side, or at least they will have time to prepare for your players arrival.</p><p></p><p>For those of you that said that you like the jumping method of traviling, is it instantanious or do you spend time in "hyperspace"? Is there anybody that publishes rules for having space battles in hyperspace?(or at faster than light traveling if I ever choose to go that route) I think it would be interesting to have some ship waiting in ambush in a hyperspace corridor, and have the players risk being droped out and being left stranded light years from any system. That will put a little fear in them. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="D-rock, post: 2266091, member: 7009"] I think I will go with the "jump" idea. Suspension of real world physics isn't so much a problem. I just assume highly advanced cultures would have gained a better understanding of the laws of nature and be able to do things we think are impossible now. Just like we are doing stuff now that people in the past though would never be done. It just seems more low maintence to me. I don't really want to figure out travel times for every point that they may want to go to, and at whatever speed they choose to go. when I can just say you finally finish your jump and this is how much time it took. I also like the Battletech idea of (and not just because its one of my favorite settings) only having some points in the system that are safe to jump into. You just know somebody is going to get crazy and try an unstable pirate point sooner or later, and I think it will be interseting to see it when it happens. Plus, that way you will more than likely have people waiting for them on the other side, or at least they will have time to prepare for your players arrival. For those of you that said that you like the jumping method of traviling, is it instantanious or do you spend time in "hyperspace"? Is there anybody that publishes rules for having space battles in hyperspace?(or at faster than light traveling if I ever choose to go that route) I think it would be interesting to have some ship waiting in ambush in a hyperspace corridor, and have the players risk being droped out and being left stranded light years from any system. That will put a little fear in them. :] [/QUOTE]
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Faster than light travel or "jumping"
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