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General Tabletop Discussion
*TTRPGs General
Faster than light travel or "jumping"
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<blockquote data-quote="Staffan" data-source="post: 2266110" data-attributes="member: 907"><p>I liked the way it was done in Star*Drive, the old Alternity setting. Using the definitions from my old copy of GURPS Space, it would be considered hyperdrive, but it's closest game equivalent is Traveller's Jump drive (which would not be considered a Jump drive in GURPS - there, Jump is defined by only going between fixed points). Basically, you hop into hyperspace (called drivespace in the setting), and 121 hours later you exit at your destination.</p><p></p><p>If I was making a setting of my own, I'd probably use a mix of that kind of drive and jumpgates, with jumpgates being a lot faster but only going from point A to point B. This would make systems defensible (since you can protect your jumpgates, and you can also call in reinforcements relatively quickly if attacked), something which is an issue with many other methods of FTL travel.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2266110, member: 907"] I liked the way it was done in Star*Drive, the old Alternity setting. Using the definitions from my old copy of GURPS Space, it would be considered hyperdrive, but it's closest game equivalent is Traveller's Jump drive (which would not be considered a Jump drive in GURPS - there, Jump is defined by only going between fixed points). Basically, you hop into hyperspace (called drivespace in the setting), and 121 hours later you exit at your destination. If I was making a setting of my own, I'd probably use a mix of that kind of drive and jumpgates, with jumpgates being a lot faster but only going from point A to point B. This would make systems defensible (since you can protect your jumpgates, and you can also call in reinforcements relatively quickly if attacked), something which is an issue with many other methods of FTL travel. [/QUOTE]
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Faster than light travel or "jumping"
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