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Fastest Game of Risk Ever
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<blockquote data-quote="SWBaxter" data-source="post: 3664482" data-attributes="member: 27926"><p>Really, all you have to be careful about is holding Siam. Once you've got Australia, you just want to win one battle each turn to get a risk card and wait until the reward for a set gets so high that bonus armies for controlling continents and territories don't really matter. Expansion before then is usually counter-productive.</p><p></p><p></p><p></p><p>By which time you don't really care that much about the bonus armies, because you're most likely turning in sets for 20+ armies by then. Asia's value by that point in the game is that Ukraine-Middle East makes a good defensive/staging line.</p><p></p><p>It'll come as no surprise that my favourite variants are the ones that tone down the number of armies you get for a set of cards. Makes acquisition of territory much more important, and continent bonuses remain significant throughout the game.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 3664482, member: 27926"] Really, all you have to be careful about is holding Siam. Once you've got Australia, you just want to win one battle each turn to get a risk card and wait until the reward for a set gets so high that bonus armies for controlling continents and territories don't really matter. Expansion before then is usually counter-productive. By which time you don't really care that much about the bonus armies, because you're most likely turning in sets for 20+ armies by then. Asia's value by that point in the game is that Ukraine-Middle East makes a good defensive/staging line. It'll come as no surprise that my favourite variants are the ones that tone down the number of armies you get for a set of cards. Makes acquisition of territory much more important, and continent bonuses remain significant throughout the game. [/QUOTE]
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