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fatal flaw: low hitpoints
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<blockquote data-quote="Herzog" data-source="post: 4963430" data-attributes="member: 25696"><p>All good advise. I won't be responding to all of it, but here is the gist:</p><p> </p><p>-The character concept revolves around draconic feats as well as metamagic feats. Replacing those with 'life saving' feats breaks the concept. </p><p>Even if that means having a character with a better chance of survival, it's simply not an option. (I'm still roleplaying, not optimizing)</p><p> </p><p>-I've already invested in spells like mirror image, baleful transposition, etc. to increase my chances of not getting hit. There might be more optimal choices, and I will be on the lookout for those (referring back to this thread, as some good options were given).</p><p>I had False Life selected, but replaced it later with another spell (can't remember which one right now). I thought it provided not enough hp (1d10+1/lvl isn't that much) although I now realize that could, on average, double my hp pool...</p><p>Maybe I'll buy it as a scroll and attempt to learn it in one of the first sessions....</p><p> </p><p>-Wearing armor isn't really going to improve things. I've already got an AC of 18 (using mage armour) or 20 (using greater mage armour) increased to 22 or 24 with shield. </p><p> </p><p>-I've been looking at the various magic items (hadn't looked at complete scoundrel yet, thanx!) but a lot of those items from the MIC only function 1 to 3 times per day. Good for a one-time save, not secure enough to consider as your backup. </p><p> </p><p>-automatic stabilizing is nice, but won't help me when I drop to -10 or below. I really need something to avoid that first.</p><p> </p><p>-miss chances work good against targeted attacks. However, I'm currently more concerned about area attacks (fire ball, ice storm....) and how to avoid those. Some item that gives Evasion comes to mind (I think I saw one, but it was rather pricy) and Improved Evasion would be even better (haven't seen that one yet)</p><p> </p><p>one final remark:</p><p>I didn't really 'dump' my Con score. It just happens to be one of the penalized Kobold scores.</p></blockquote><p></p>
[QUOTE="Herzog, post: 4963430, member: 25696"] All good advise. I won't be responding to all of it, but here is the gist: -The character concept revolves around draconic feats as well as metamagic feats. Replacing those with 'life saving' feats breaks the concept. Even if that means having a character with a better chance of survival, it's simply not an option. (I'm still roleplaying, not optimizing) -I've already invested in spells like mirror image, baleful transposition, etc. to increase my chances of not getting hit. There might be more optimal choices, and I will be on the lookout for those (referring back to this thread, as some good options were given). I had False Life selected, but replaced it later with another spell (can't remember which one right now). I thought it provided not enough hp (1d10+1/lvl isn't that much) although I now realize that could, on average, double my hp pool... Maybe I'll buy it as a scroll and attempt to learn it in one of the first sessions.... -Wearing armor isn't really going to improve things. I've already got an AC of 18 (using mage armour) or 20 (using greater mage armour) increased to 22 or 24 with shield. -I've been looking at the various magic items (hadn't looked at complete scoundrel yet, thanx!) but a lot of those items from the MIC only function 1 to 3 times per day. Good for a one-time save, not secure enough to consider as your backup. -automatic stabilizing is nice, but won't help me when I drop to -10 or below. I really need something to avoid that first. -miss chances work good against targeted attacks. However, I'm currently more concerned about area attacks (fire ball, ice storm....) and how to avoid those. Some item that gives Evasion comes to mind (I think I saw one, but it was rather pricy) and Improved Evasion would be even better (haven't seen that one yet) one final remark: I didn't really 'dump' my Con score. It just happens to be one of the penalized Kobold scores. [/QUOTE]
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fatal flaw: low hitpoints
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