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fatal flaw: low hitpoints
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<blockquote data-quote="AuraSeer" data-source="post: 4964000" data-attributes="member: 1331"><p>I don't think AC and specialized resistances are going to do much. When a caster of your own level can one-shot you with <em>magic missile</em>, you've got very serious problems.</p><p></p><p>I think you should reexamine your priorities. You don't have to give up roleplaying to realize that would be sensible. Think about it: this PC did not materialize into the world as a 7th-level character. She's had a dangerous career for the past 6 levels-- at least several dozen serious battles-- and obviously didn't get killed. Even from a pure RP standpoint, you would need to justify how she survived so long.</p><p></p><p>And in game terms, having dual spellcaster classes sounds cool and all, but you won't be able to take advantage of them because you'll be expending so many of your spell slots on defense. Just to survive, you will have to use multiple buff spells in every fight, which means you can't do anything else useful in the important first few combat rounds. Any time you're hit at all, either you have to use up yet more time (and money) drinking potions, or else pull the cleric away from more useful duties in order to come keep you alive.</p><p></p><p>Seriously, you should run this character through a couple of simulated combats and see if she manages to accomplish anything. Even the best character concept can turn out to be frustrating or boring to play, if you're never able to contribute to the success of the party.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 4964000, member: 1331"] I don't think AC and specialized resistances are going to do much. When a caster of your own level can one-shot you with [i]magic missile[/i], you've got very serious problems. I think you should reexamine your priorities. You don't have to give up roleplaying to realize that would be sensible. Think about it: this PC did not materialize into the world as a 7th-level character. She's had a dangerous career for the past 6 levels-- at least several dozen serious battles-- and obviously didn't get killed. Even from a pure RP standpoint, you would need to justify how she survived so long. And in game terms, having dual spellcaster classes sounds cool and all, but you won't be able to take advantage of them because you'll be expending so many of your spell slots on defense. Just to survive, you will have to use multiple buff spells in every fight, which means you can't do anything else useful in the important first few combat rounds. Any time you're hit at all, either you have to use up yet more time (and money) drinking potions, or else pull the cleric away from more useful duties in order to come keep you alive. Seriously, you should run this character through a couple of simulated combats and see if she manages to accomplish anything. Even the best character concept can turn out to be frustrating or boring to play, if you're never able to contribute to the success of the party. [/QUOTE]
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fatal flaw: low hitpoints
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