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fatal flaw: low hitpoints
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4964136" data-attributes="member: 1068"><p><strong>rethink the character</strong></p><p></p><p>'Collect all the Draconic Feats' isn't a character concept, it's a mechanics exercise. A character concept is something like, 'sickly orphan left on the streets, using his wits to survive'.</p><p></p><p>You've done something in D&D that is actually far more common in games with point buy mechanics. You've created a character with an imbalanced offense/defense ratio. A more extreme example would be a character in GURPS who puts all his points into Flame Bolt. D&D uses 'levels' precisely in an attempt to make this kind of PC difficult to create, by forcing people to buy abilities in bundles.</p><p></p><p></p><p>Up to the point where your character eats it, you'll basically be stealing the show from the other players. You'll do more damage and generally have more resources for dealing with problems because you've invested more in this. As a DM, I would make absolutely sure that I gave you no breaks when it came to targetting, etc. because for the game to be remotely fair to the other players the threat of death for your PC needs to be real and constant.</p><p></p><p>I would seriously rethink things. If you minmaxed to the point where you could only afford 11 CON on an arcane caster, you've minmaxed too much.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4964136, member: 1068"] [b]rethink the character[/b] 'Collect all the Draconic Feats' isn't a character concept, it's a mechanics exercise. A character concept is something like, 'sickly orphan left on the streets, using his wits to survive'. You've done something in D&D that is actually far more common in games with point buy mechanics. You've created a character with an imbalanced offense/defense ratio. A more extreme example would be a character in GURPS who puts all his points into Flame Bolt. D&D uses 'levels' precisely in an attempt to make this kind of PC difficult to create, by forcing people to buy abilities in bundles. Up to the point where your character eats it, you'll basically be stealing the show from the other players. You'll do more damage and generally have more resources for dealing with problems because you've invested more in this. As a DM, I would make absolutely sure that I gave you no breaks when it came to targetting, etc. because for the game to be remotely fair to the other players the threat of death for your PC needs to be real and constant. I would seriously rethink things. If you minmaxed to the point where you could only afford 11 CON on an arcane caster, you've minmaxed too much. Ken [/QUOTE]
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