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<blockquote data-quote="GQuail" data-source="post: 2841145" data-attributes="member: 30709"><p>I had a similar problem once. As a NG Cleric I was part of a group exploring a wrecked hut, whose former occupant we had assumed was now the werewolf tormenting the area. Amongst other things we clocked was a Mace, mounted to the wall ornately. Finding this incongruous, I said "I pick up the mace." The DM then told me I had lost my clerical powers and needed to atone because "a voice in your head says, "stealing is wrong"".</p><p></p><p>Now, he's right: a cleric of good randomly stealing things from dead people is a faux pas. But I didn't exactly mean "I take the dead guys stuff and bolt": I meant "I pick up the mace Indiana Jones-style, because it's the only thing untrashed in this hut, and I think that might mean it's important, so let's see if it's trqapped, magic or summut." BUt I didn't say that, so he read into it what he did from my admittedlly vague sentence, which since it knacked my spellcasting I felt was a bit unfair on his part.</p><p></p><p>The problem for a DM, of course, is that once he says what the effect of an action is, and the effect is very negative, how seriously can he take claims of "I didn't mean that"? Once it's clear what actually happens if you stick your head in the window, or pick up the mace, or what have you, even the nicest of players might say outloud, "Hey, come on, when did I say I...." And if you're purposefully put a situation into place (like the trapped window) part of you is always thinking about how to use it, or you're wary to say "How do you look into the3 window?" lest you give away it's important.</p><p></p><p>I think that any time a PC is about to snuff it or in some way be majorly inconvenienced, you'd better make sure there's no doubt on the events: random is one thing, but accusations of DM errors can knacker a game. In your case you say you feel the DM is treating you differently, handholind the begginers more and leaving you to the wolves: and if the DM knows his game is killer <em>and isn't going to change </em> there seems to be little you can do, except play uber-cautiously or bow out because it's not your idea of a fun game.</p></blockquote><p></p>
[QUOTE="GQuail, post: 2841145, member: 30709"] I had a similar problem once. As a NG Cleric I was part of a group exploring a wrecked hut, whose former occupant we had assumed was now the werewolf tormenting the area. Amongst other things we clocked was a Mace, mounted to the wall ornately. Finding this incongruous, I said "I pick up the mace." The DM then told me I had lost my clerical powers and needed to atone because "a voice in your head says, "stealing is wrong"". Now, he's right: a cleric of good randomly stealing things from dead people is a faux pas. But I didn't exactly mean "I take the dead guys stuff and bolt": I meant "I pick up the mace Indiana Jones-style, because it's the only thing untrashed in this hut, and I think that might mean it's important, so let's see if it's trqapped, magic or summut." BUt I didn't say that, so he read into it what he did from my admittedlly vague sentence, which since it knacked my spellcasting I felt was a bit unfair on his part. The problem for a DM, of course, is that once he says what the effect of an action is, and the effect is very negative, how seriously can he take claims of "I didn't mean that"? Once it's clear what actually happens if you stick your head in the window, or pick up the mace, or what have you, even the nicest of players might say outloud, "Hey, come on, when did I say I...." And if you're purposefully put a situation into place (like the trapped window) part of you is always thinking about how to use it, or you're wary to say "How do you look into the3 window?" lest you give away it's important. I think that any time a PC is about to snuff it or in some way be majorly inconvenienced, you'd better make sure there's no doubt on the events: random is one thing, but accusations of DM errors can knacker a game. In your case you say you feel the DM is treating you differently, handholind the begginers more and leaving you to the wolves: and if the DM knows his game is killer [I]and isn't going to change [/I] there seems to be little you can do, except play uber-cautiously or bow out because it's not your idea of a fun game. [/QUOTE]
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