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Fatal (for PC) communications misunderstanding
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2842596" data-attributes="member: 22882"><p>That's... really ignorant. "Look through a window" and "stick my head into the window" are two different things. A blade trap should be an attack roll, not a reflex save. The consequences should be hp damage rather than instant death (although if the damage was sufficient to kill outright a character who'd done something as stupid as stick his head through the window, I would describe it as decapitation).</p><p></p><p>The GM may <em>seem</em> like an excellent one, and it's very possible to have a very lethal GM who is also an excellent one - but even so, the lethality should be fair. Dying due to a misunderstanding is even worse than dying due to bad luck. As someone with an apparently Wild ARMs-inspired sn, you deserve better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2842596, member: 22882"] That's... really ignorant. "Look through a window" and "stick my head into the window" are two different things. A blade trap should be an attack roll, not a reflex save. The consequences should be hp damage rather than instant death (although if the damage was sufficient to kill outright a character who'd done something as stupid as stick his head through the window, I would describe it as decapitation). The GM may [I]seem[/I] like an excellent one, and it's very possible to have a very lethal GM who is also an excellent one - but even so, the lethality should be fair. Dying due to a misunderstanding is even worse than dying due to bad luck. As someone with an apparently Wild ARMs-inspired sn, you deserve better. ;) [/QUOTE]
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