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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fate and Magic Part 1 - or, how to bring the magic back to 4E!
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<blockquote data-quote="Mercurius" data-source="post: 5414225" data-attributes="member: 59082"><p>Some great suggestions here - I'm still mulling it all over. I'm going to try to carve out some time tomorrow to put some ideas out there, but I'm thinking of starting very simple - a few slight adjustments here and there. Maybe even just changing Fate into Action Points and giving non-magic characters more Action Points, which is the biggest way that a character can play with the threads of fate, so to speak - by getting a free action. I'm thinking something like +1 per every 3-5 levels. So a 12th level wizard would still have their usual 1 AP, while a 12th level fighter might have 3-5 AP. I might also broaden the use of AP so that, for example, an AP can be used to regain an Encounter or Daily power.</p><p></p><p>Magic - yes, rituals usable during combat through spending an AP, or perhaps a healing surge. And rather than simply add damage to different spells I was thinking that a spellcaster could enhance their spells only through spending healling surges - that this gives it the powerful/dangerous feel that I'm after if, say, a wizard can add their healing surge value to the damage of a spell.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5414225, member: 59082"] Some great suggestions here - I'm still mulling it all over. I'm going to try to carve out some time tomorrow to put some ideas out there, but I'm thinking of starting very simple - a few slight adjustments here and there. Maybe even just changing Fate into Action Points and giving non-magic characters more Action Points, which is the biggest way that a character can play with the threads of fate, so to speak - by getting a free action. I'm thinking something like +1 per every 3-5 levels. So a 12th level wizard would still have their usual 1 AP, while a 12th level fighter might have 3-5 AP. I might also broaden the use of AP so that, for example, an AP can be used to regain an Encounter or Daily power. Magic - yes, rituals usable during combat through spending an AP, or perhaps a healing surge. And rather than simply add damage to different spells I was thinking that a spellcaster could enhance their spells only through spending healling surges - that this gives it the powerful/dangerous feel that I'm after if, say, a wizard can add their healing surge value to the damage of a spell. [/QUOTE]
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Fate and Magic Part 1 - or, how to bring the magic back to 4E!
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