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Fate Core: Hetalia
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<blockquote data-quote="Anaesthesia" data-source="post: 6262413" data-attributes="member: 83530"><p>So I've been working on a Silent Hill-Hetalia flavored Fate core. It will follow the He main cast thru Silent Hill (mostly SH1). I am adding a few nods to Hetaoni (I came up with so far is this is the second time loop for Italy, Italy heard the rumor told America who blabbed to everyone else, Britain finding a summoning stone (for a bad ending) and replace Steve with Pyramid Head). And one nod to Dreamtalia, with Shadow!Italy crossing infront of Germany's car</p><p></p><p>Anyway, after Italy's rumor mill intro Italy, Japan and Germany drive to Silent Hill. Italy (and probably Japan) are asleep with Germany Driving. Cue Shadow!Italy.</p><p></p><p>Italy 'appears' at the Elementry school, with a walkie and a journal; Japan on Levin or some street with a dog house, and after investigating a dog house he finds a katana; or appearing in the piano room. He has no recollection how he got out of Germany's car. Germany wakes up at the cafe 5to2 clutching Italy's sketchbook with America and Britain. America is fiddling about on a walkie/radio trying to make it work. The rest of the Allies arrived with Britain and America, but scattered when that group ran into Pyramid Head.</p><p></p><p>Anyway-I am at a loss on how to get the rest of the allies (Russia, China, Canada and France) 'involved' and looking for suggestions on the alternate endings.</p><p></p><p>My thought with the endings that for the most part would be simple. Ie a checklist that I would check off during the session and whatever was completed or was the most complete would be the end. (This would be for a con game unless I asked for two slots for the game, the game would need to be finished in 4 hours)</p><p></p><p>Thought for Bad - ending:</p><p>-Britain finds the summoning stone and attempts to use it in the church/cult area, the lighthouse and fails in his attempt to send everyone back in time. This would only send Italy back and render Britain blind.</p><p>-The clock in the school and lighthouse were broken.</p><p>-America does not save Canada (and/or Britain) and does not become their hero.</p><p></p><p>This ending would start time loop 3.</p><p></p><p>UFO Ending</p><p>-America collect a set number of dolls that resemble Tony</p><p>-Britain finds and uses the summoning stone at the lighthouse and church (and does not attempt to send anyone back in time).</p><p></p><p>Any suggestions would be great. And if it would be helpful for anyone to look at character sheets, let me know.</p></blockquote><p></p>
[QUOTE="Anaesthesia, post: 6262413, member: 83530"] So I've been working on a Silent Hill-Hetalia flavored Fate core. It will follow the He main cast thru Silent Hill (mostly SH1). I am adding a few nods to Hetaoni (I came up with so far is this is the second time loop for Italy, Italy heard the rumor told America who blabbed to everyone else, Britain finding a summoning stone (for a bad ending) and replace Steve with Pyramid Head). And one nod to Dreamtalia, with Shadow!Italy crossing infront of Germany's car Anyway, after Italy's rumor mill intro Italy, Japan and Germany drive to Silent Hill. Italy (and probably Japan) are asleep with Germany Driving. Cue Shadow!Italy. Italy 'appears' at the Elementry school, with a walkie and a journal; Japan on Levin or some street with a dog house, and after investigating a dog house he finds a katana; or appearing in the piano room. He has no recollection how he got out of Germany's car. Germany wakes up at the cafe 5to2 clutching Italy's sketchbook with America and Britain. America is fiddling about on a walkie/radio trying to make it work. The rest of the Allies arrived with Britain and America, but scattered when that group ran into Pyramid Head. Anyway-I am at a loss on how to get the rest of the allies (Russia, China, Canada and France) 'involved' and looking for suggestions on the alternate endings. My thought with the endings that for the most part would be simple. Ie a checklist that I would check off during the session and whatever was completed or was the most complete would be the end. (This would be for a con game unless I asked for two slots for the game, the game would need to be finished in 4 hours) Thought for Bad - ending: -Britain finds the summoning stone and attempts to use it in the church/cult area, the lighthouse and fails in his attempt to send everyone back in time. This would only send Italy back and render Britain blind. -The clock in the school and lighthouse were broken. -America does not save Canada (and/or Britain) and does not become their hero. This ending would start time loop 3. UFO Ending -America collect a set number of dolls that resemble Tony -Britain finds and uses the summoning stone at the lighthouse and church (and does not attempt to send anyone back in time). Any suggestions would be great. And if it would be helpful for anyone to look at character sheets, let me know. [/QUOTE]
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