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FATE - need some clarification on basic concepts
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<blockquote data-quote="JonM" data-source="post: 7306620" data-attributes="member: 6796515"><p>BTW, the list of books you mentioned warrants comment. Spirit of the Century is great, but keep in mind that it represents an older version of the rules. Combining it with something newish, like Secret Lives of Cats, may cause some confusion, if you are new to the game. The other two are world books, not rulesbooks, so not an ideal way to learn, either (although excellent resources, once you do understand the game - we had a TON of fun with Cats).</p><p></p><p>You really should read the Fate Core book to absorb the current version of the rules. It's "pay what you want" for the pdf, so very easy to check out. Or, if you prefer to absorb on line, check out the srd:</p><p></p><p> <a href="https://fate-srd.com/fate-core/basics" target="_blank">https://fate-srd.com/fate-core/basics</a></p><p></p><p>There is a useful resource for stunts:</p><p></p><p><a href="http://evilhat.wikidot.com/fate-core-stunts" target="_blank">http://evilhat.wikidot.com/fate-core-stunts</a></p><p></p><p>And a useful resource for... well, everything else:</p><p></p><p> <a href="http://evilhat.wikidot.com/community-fate-core-extensions" target="_blank">http://evilhat.wikidot.com/community-fate-core-extensions</a></p><p></p><p>The last one is particularly handy for seeing what other people are doing with Fate and a great way to learn how to adapt it to virtually any genre or setting.</p><p></p><p>Oh, and setting aside false modesty, this is also worth checking out:</p><p></p><p><a href="https://drive.google.com/file/d/0B5yzvWlUdTfqTVlEanVEVTgzbTg/view?usp=drivesdk" target="_blank">https://drive.google.com/file/d/0B5yzvWlUdTfqTVlEanVEVTgzbTg/view?usp=drivesdk</a></p><p></p><p>I created a sort of master list of Fate skills that can be used for virtually any time period or setting, since the default skill list is a bit flimsy for modern and post-modern campaigns.</p><p></p><p>And, as you seem to have noticed, there are now a bunch of nifty world books, out there. Secret Lives of Cats (plus its two extension books) is one of my favorites, but there are many more, e.g. Gods and Monsters, Nest, Red Planet, Sail Full of Stars, Slip, Three Rocketeers, Venture City, Young Centurions, etc., etc. Atomic Robo is great, but it has a slightly different take on the skill rules, so you might want to get used to the "stock" rules first. The newest version of Mindjammer is also very cool but a bit pricier and pretty dense reading, so you might want to wait, a little, before you dive in that deeply. Really, if there is a setting or tone or genre you are interested in, the odds are you can find a related Fate resource. Personally, I'm toying with the idea of running something like Netflix's Bright. It's nice to know that I can rely on Fate to handle it, no problem.</p><p></p><p>I have played a LOT of different rpgs, in my 40+ years of gaming, and doubtless will continue to do so, but I always end up going back to Fate, for its versatility and elegance. Hope you find it just as enjoyable!</p></blockquote><p></p>
[QUOTE="JonM, post: 7306620, member: 6796515"] BTW, the list of books you mentioned warrants comment. Spirit of the Century is great, but keep in mind that it represents an older version of the rules. Combining it with something newish, like Secret Lives of Cats, may cause some confusion, if you are new to the game. The other two are world books, not rulesbooks, so not an ideal way to learn, either (although excellent resources, once you do understand the game - we had a TON of fun with Cats). You really should read the Fate Core book to absorb the current version of the rules. It's "pay what you want" for the pdf, so very easy to check out. Or, if you prefer to absorb on line, check out the srd: [URL]https://fate-srd.com/fate-core/basics[/URL] There is a useful resource for stunts: [URL]http://evilhat.wikidot.com/fate-core-stunts[/URL] And a useful resource for... well, everything else: [URL]http://evilhat.wikidot.com/community-fate-core-extensions[/URL] The last one is particularly handy for seeing what other people are doing with Fate and a great way to learn how to adapt it to virtually any genre or setting. Oh, and setting aside false modesty, this is also worth checking out: [URL]https://drive.google.com/file/d/0B5yzvWlUdTfqTVlEanVEVTgzbTg/view?usp=drivesdk[/URL] I created a sort of master list of Fate skills that can be used for virtually any time period or setting, since the default skill list is a bit flimsy for modern and post-modern campaigns. And, as you seem to have noticed, there are now a bunch of nifty world books, out there. Secret Lives of Cats (plus its two extension books) is one of my favorites, but there are many more, e.g. Gods and Monsters, Nest, Red Planet, Sail Full of Stars, Slip, Three Rocketeers, Venture City, Young Centurions, etc., etc. Atomic Robo is great, but it has a slightly different take on the skill rules, so you might want to get used to the "stock" rules first. The newest version of Mindjammer is also very cool but a bit pricier and pretty dense reading, so you might want to wait, a little, before you dive in that deeply. Really, if there is a setting or tone or genre you are interested in, the odds are you can find a related Fate resource. Personally, I'm toying with the idea of running something like Netflix's Bright. It's nice to know that I can rely on Fate to handle it, no problem. I have played a LOT of different rpgs, in my 40+ years of gaming, and doubtless will continue to do so, but I always end up going back to Fate, for its versatility and elegance. Hope you find it just as enjoyable! [/QUOTE]
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