Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fate of the Norns Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cccc" data-source="post: 6091474" data-attributes="member: 6705273"><p>Alignment doesn't really exist, however there are cultural, religious and heroic behaviors that impact your social circle and your chances to getting into Valhalla (or Glassisvellir). Think of it mostly has a role playing exercise with a few taboo activities that can impact some mechanical issues (looting the dead is frowned upon by mortals and immortals as burials and the afterlife are extremely sacred). A lot of this stuff is discussed in the introduction, however there are a TON of sources on Viking history and mythology (easy & fun reads) that can be used by gaming groups that want to take authenticity up a notch.</p><p></p><p>If you are among the lucky bunch and wrap your head around the paradigm of runes and a play mat, then it's easy sailing for all of the mechanics. If you are among those that have a tougher time extricating themselves from the dice paradigm (and its funny to see people try and "roll" runes at the table out of habit), there are some youtube channels that may help, the community is pretty good at helping explain the basics and Pendelhaven has been very responsive. There were a few reviews where the reviewers were a bit confused, and within a day or two they released 1-page helper sheets that really hand hold you through it.</p><p></p><p>Fafnir's Treasure is a very good saga to start with as it uses a lot of diagrams and examples, the book is color coded for different sections and first time skill use and combat are a step by step exercise. Fafnir's can be played through in about 6 hours and has some wiggle room in the adventure where the Norn (GM) can take you on some side quests. The Core Rulebook isn't out yet, but I hear that it'll be a Feb release. I missed the beta, but got my hands on some of the materials from a friend. It's a book I'm definitely going to get the day it comes out, as this system has grabbed me and won't let go!!!</p><p></p><p>If you get FT and have questions, try their FB page where they post news on a very frequent basis, or post back here and myself or some others who have played will gladly help out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="cccc, post: 6091474, member: 6705273"] Alignment doesn't really exist, however there are cultural, religious and heroic behaviors that impact your social circle and your chances to getting into Valhalla (or Glassisvellir). Think of it mostly has a role playing exercise with a few taboo activities that can impact some mechanical issues (looting the dead is frowned upon by mortals and immortals as burials and the afterlife are extremely sacred). A lot of this stuff is discussed in the introduction, however there are a TON of sources on Viking history and mythology (easy & fun reads) that can be used by gaming groups that want to take authenticity up a notch. If you are among the lucky bunch and wrap your head around the paradigm of runes and a play mat, then it's easy sailing for all of the mechanics. If you are among those that have a tougher time extricating themselves from the dice paradigm (and its funny to see people try and "roll" runes at the table out of habit), there are some youtube channels that may help, the community is pretty good at helping explain the basics and Pendelhaven has been very responsive. There were a few reviews where the reviewers were a bit confused, and within a day or two they released 1-page helper sheets that really hand hold you through it. Fafnir's Treasure is a very good saga to start with as it uses a lot of diagrams and examples, the book is color coded for different sections and first time skill use and combat are a step by step exercise. Fafnir's can be played through in about 6 hours and has some wiggle room in the adventure where the Norn (GM) can take you on some side quests. The Core Rulebook isn't out yet, but I hear that it'll be a Feb release. I missed the beta, but got my hands on some of the materials from a friend. It's a book I'm definitely going to get the day it comes out, as this system has grabbed me and won't let go!!! If you get FT and have questions, try their FB page where they post news on a very frequent basis, or post back here and myself or some others who have played will gladly help out. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fate of the Norns Review
Top