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FATE - PCs with more than one form
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<blockquote data-quote="Ratskinner" data-source="post: 7643147" data-attributes="member: 6688937"><p>Nifty</p><p></p><p></p><p></p><p>...and this is where things can get weird, and sometimes frustrating, with Fate. (At least for talking online about it.)</p><p></p><p> See, there isn't a single best way to do a shapeshifter or werecritter. Because, Fate could handle almost any of them.</p><p></p><p>So first, don't think mechanically. Start with how you (and/or the player) want the lycanthropy to work in the fiction. Will they be exhausted after shifting? Can they control when they shift? Will there be a hybrid form or just a full-on cat form? Will they be in control of their shifted self, or driven by uncontrollable hungers?</p><p></p><p>Once you've got a good handle on that, then look to the mechanics to support it. Personally, I'm of a sort of "minimal mechanics" approach to Fate. So, an Aspect and stunts would probably work for me. Heck, I'd even look at a stunt that let's them switch aspects:</p><p></p><p><strong>Shapeshift:</strong> When <some trigger happens> you lose <aspect describing human appearance> and gain <aspect describing alternate form>. After you have <satisfied hunger condition> you will seek a quiet place to rest and return your aspects to normal. </p><p></p><p>That might be enough. Special stunts for animal form make sense, too. </p><p></p><p>There is a relatively cheap Dresden Files Accelerated implementation available on Drivethrurpg. I only bring it up because it includes a type of extra called a "Mantle". Many mantles have special Conditions (specified Consequences) associated with them, and include the conditions under which they are marked and relieved. Its an interesting idea.</p><p></p><p>In the end, what really matters is that the more mechanics the player devotes to this part of the character, the bigger it will figure into the narrative. </p><p></p><p>Also, gobs of stuff from many different supplements on fate-srd.com.</p><p></p><p>If you have any more specific questions, feel free to ask.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7643147, member: 6688937"] Nifty ...and this is where things can get weird, and sometimes frustrating, with Fate. (At least for talking online about it.) See, there isn't a single best way to do a shapeshifter or werecritter. Because, Fate could handle almost any of them. So first, don't think mechanically. Start with how you (and/or the player) want the lycanthropy to work in the fiction. Will they be exhausted after shifting? Can they control when they shift? Will there be a hybrid form or just a full-on cat form? Will they be in control of their shifted self, or driven by uncontrollable hungers? Once you've got a good handle on that, then look to the mechanics to support it. Personally, I'm of a sort of "minimal mechanics" approach to Fate. So, an Aspect and stunts would probably work for me. Heck, I'd even look at a stunt that let's them switch aspects: [B]Shapeshift:[/B] When <some trigger happens> you lose <aspect describing human appearance> and gain <aspect describing alternate form>. After you have <satisfied hunger condition> you will seek a quiet place to rest and return your aspects to normal. That might be enough. Special stunts for animal form make sense, too. There is a relatively cheap Dresden Files Accelerated implementation available on Drivethrurpg. I only bring it up because it includes a type of extra called a "Mantle". Many mantles have special Conditions (specified Consequences) associated with them, and include the conditions under which they are marked and relieved. Its an interesting idea. In the end, what really matters is that the more mechanics the player devotes to this part of the character, the bigger it will figure into the narrative. Also, gobs of stuff from many different supplements on fate-srd.com. If you have any more specific questions, feel free to ask. [/QUOTE]
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