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FATE - PCs with more than one form
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<blockquote data-quote="Ratskinner" data-source="post: 7643361" data-attributes="member: 6688937"><p>"Start with the fiction" is a kind of mantra for running and even playing Fate. Its easy (especially if you, like me, have a deep background in D&D and similar systems) to get lost trying to figure out how to make the mechanics work...because in Fate, its the fiction that makes the mechanics work and not the other way around. You can make the mechanics do almost anything you want, but you gotta know what you want, first.</p><p></p><p>The other advice I would offer is a bit more esoteric, but here goes: Fate acts more as a wrapper around the narrative, rather than some underlying physics like D&D. For example, in D&D we might worry about whether or not a certain damage rating for a spell or weapon is "realistic" or "balanced". In Fate, its much more important that any damage or weapon ratings, etc. (I tend not to use them) match the weight that you want the attack to have in the fiction. So, if a character has a "Big nasty sawed-off shotgun" and its just basically flavor for how they do their attacks...a single aspect is plenty to reflect that. However, if they want pulling out that gun to be a big moment, then back that up with stunts, etc. In Fate, its perfectly fine for a guardsman's pike and a martial artist's pike to act completely differently.</p><p></p><p>That's a bit of Fate "masterclass" advice, though. Fate will work just fine if you use damage ratings for different weapons and armor, like D&D does.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7643361, member: 6688937"] "Start with the fiction" is a kind of mantra for running and even playing Fate. Its easy (especially if you, like me, have a deep background in D&D and similar systems) to get lost trying to figure out how to make the mechanics work...because in Fate, its the fiction that makes the mechanics work and not the other way around. You can make the mechanics do almost anything you want, but you gotta know what you want, first. The other advice I would offer is a bit more esoteric, but here goes: Fate acts more as a wrapper around the narrative, rather than some underlying physics like D&D. For example, in D&D we might worry about whether or not a certain damage rating for a spell or weapon is "realistic" or "balanced". In Fate, its much more important that any damage or weapon ratings, etc. (I tend not to use them) match the weight that you want the attack to have in the fiction. So, if a character has a "Big nasty sawed-off shotgun" and its just basically flavor for how they do their attacks...a single aspect is plenty to reflect that. However, if they want pulling out that gun to be a big moment, then back that up with stunts, etc. In Fate, its perfectly fine for a guardsman's pike and a martial artist's pike to act completely differently. That's a bit of Fate "masterclass" advice, though. Fate will work just fine if you use damage ratings for different weapons and armor, like D&D does. [/QUOTE]
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