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Fate Points in 4e?
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<blockquote data-quote="NMcCoy" data-source="post: 4286530" data-attributes="member: 61546"><p>Okay, so my group rather likes the fate point economy of Spirit of the Century, and I was initially considering using D&D's action points in a similar way. However, the restrictions on gaining and using action points in D&D mean they're not as freely-flowing as fate points are in SotC. And with 4e's focus on The Math and economy of actions, I'm wary of throwing things out of whack by introducing too much freeformity if I go all-out with the compelling/creating/invoking/tagging of aspects. I still want to keep D&D as the delicious chewy tactical game it is, but I'd like to add a dash of the creativity-and-roleplaying-rewarding mechanism that SotC's fate points provide. Should I just go heavy with the "+2 For Awesome" bonus hinted at in the DMG? This notion is a bit compelling (no pun intended) because Aid Another, strongly reminiscent of the set-em-up-and-knock-em-down placing and tagging of aspects in SotC, also provides a +2 bonus; there may be a problem in that D&D doesn't use margins of success, though.</p><p></p><p>Also: Not a huge fan of milestones, so any system tweak that incidentally happens to get rid of them while keeping the pacing of things roughly the same would be a bonus.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4286530, member: 61546"] Okay, so my group rather likes the fate point economy of Spirit of the Century, and I was initially considering using D&D's action points in a similar way. However, the restrictions on gaining and using action points in D&D mean they're not as freely-flowing as fate points are in SotC. And with 4e's focus on The Math and economy of actions, I'm wary of throwing things out of whack by introducing too much freeformity if I go all-out with the compelling/creating/invoking/tagging of aspects. I still want to keep D&D as the delicious chewy tactical game it is, but I'd like to add a dash of the creativity-and-roleplaying-rewarding mechanism that SotC's fate points provide. Should I just go heavy with the "+2 For Awesome" bonus hinted at in the DMG? This notion is a bit compelling (no pun intended) because Aid Another, strongly reminiscent of the set-em-up-and-knock-em-down placing and tagging of aspects in SotC, also provides a +2 bonus; there may be a problem in that D&D doesn't use margins of success, though. Also: Not a huge fan of milestones, so any system tweak that incidentally happens to get rid of them while keeping the pacing of things roughly the same would be a bonus. [/QUOTE]
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