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<blockquote data-quote="Crothian" data-source="post: 27861" data-attributes="member: 232"><p>This type of thing is really becoming pouliar. We have a similiar thing. Each person gets three an adventure. They can't be saved from week to week. Ours are weaker then yours. </p><p></p><p>Turn a hit into a threat, +5 on a d20 roll, reroll any die (take the second roll), max damage on one die, +5 to the DC of a spell, force opponent to rereoll die.</p><p></p><p>I think that's all of them. I really like the idea. I perfer having the many weaker ones as the PCs can spend them more freely. But that's preference.</p></blockquote><p></p>
[QUOTE="Crothian, post: 27861, member: 232"] This type of thing is really becoming pouliar. We have a similiar thing. Each person gets three an adventure. They can't be saved from week to week. Ours are weaker then yours. Turn a hit into a threat, +5 on a d20 roll, reroll any die (take the second roll), max damage on one die, +5 to the DC of a spell, force opponent to rereoll die. I think that's all of them. I really like the idea. I perfer having the many weaker ones as the PCs can spend them more freely. But that's preference. [/QUOTE]
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