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<blockquote data-quote="drowdude" data-source="post: 35349" data-attributes="member: 890"><p>This is what we are using right now. Still being tested.</p><p></p><p>_________________________________________________</p><p></p><p>Hero / Luck Points </p><p></p><p>These points may be expended to achieve heroic goals or simply to save your @$$ when the chips are down. </p><p>PCs receive 3 initially and then automatically gains + 1 per character level. Characters may also earn these points during the course of the game. What justifies such a reward is completely at the DM’s discretion. A may never have more than their character level +3 held in reserve. Please note that PCs who start their careers at an advanced level only receive 1 point per 3 character levels. NPCs may never possess/earn these points. You may expend these points as follows… </p><p></p><p>·Proactively spend one point to gain a +20 to a single d20 die roll. </p><p></p><p>·Reactively spend one to reroll a single d20 roll that was just made. </p><p></p><p>·Proactively spend one to gain a saving throw versus an effect that normally doesn’t allow one with no special bonuses allowed. </p><p></p><p>·Proactively spend one to be able to reroll anything below ½ on damage dice for one full round. </p><p></p><p>.Spend one to turn successful critical hit into a called shot. It requires 2 points to make a called shot to the head or similarly vital area. Roll a d12 with a special size modifier based on how big the weapon is in relation to you (-1 per size smaller and +1 per size larger) to determine the effect of the called shot. The victim receives a Fort save (DC = 10 + your BAB) to negate the effect. Even if this save is successful the victim suffers the effects of specific damage noted on page 67 of the DMG. </p><p></p><p>·These points may also be spent to accomplish other heroic feats that are beyond the scope of the rules (DM discretion).</p></blockquote><p></p>
[QUOTE="drowdude, post: 35349, member: 890"] This is what we are using right now. Still being tested. _________________________________________________ Hero / Luck Points These points may be expended to achieve heroic goals or simply to save your @$$ when the chips are down. PCs receive 3 initially and then automatically gains + 1 per character level. Characters may also earn these points during the course of the game. What justifies such a reward is completely at the DM’s discretion. A may never have more than their character level +3 held in reserve. Please note that PCs who start their careers at an advanced level only receive 1 point per 3 character levels. NPCs may never possess/earn these points. You may expend these points as follows… ·Proactively spend one point to gain a +20 to a single d20 die roll. ·Reactively spend one to reroll a single d20 roll that was just made. ·Proactively spend one to gain a saving throw versus an effect that normally doesn’t allow one with no special bonuses allowed. ·Proactively spend one to be able to reroll anything below ½ on damage dice for one full round. .Spend one to turn successful critical hit into a called shot. It requires 2 points to make a called shot to the head or similarly vital area. Roll a d12 with a special size modifier based on how big the weapon is in relation to you (-1 per size smaller and +1 per size larger) to determine the effect of the called shot. The victim receives a Fort save (DC = 10 + your BAB) to negate the effect. Even if this save is successful the victim suffers the effects of specific damage noted on page 67 of the DMG. ·These points may also be spent to accomplish other heroic feats that are beyond the scope of the rules (DM discretion). [/QUOTE]
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