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<blockquote data-quote="Centaur" data-source="post: 5533614" data-attributes="member: 11822"><p>We have used fate points in some of our games... simiar is aspect to the Warhammer system you mentioned. Each time the method of generating them was a little different, but generaly characters started with between 3-5 points.</p><p></p><p>If something happend that would otherwise have killed your character, you were spared outright death but were still redered unconsious for the duration of the scene, despite any other healing magic.</p><p></p><p>Sometimes we also required a prolonged period of rest (a few days) to recover from the near death experience.</p><p></p><p>You could also use a system that gives fewer initial points, but allows HEROS to earn new points. maybe start with 1 or 2 points, but when a character performs an truely heroic and selfless act, he can earn a new point. the gods know he will need them as he gets higher in level and starts facing off against foes with instant death spells etc....</p></blockquote><p></p>
[QUOTE="Centaur, post: 5533614, member: 11822"] We have used fate points in some of our games... simiar is aspect to the Warhammer system you mentioned. Each time the method of generating them was a little different, but generaly characters started with between 3-5 points. If something happend that would otherwise have killed your character, you were spared outright death but were still redered unconsious for the duration of the scene, despite any other healing magic. Sometimes we also required a prolonged period of rest (a few days) to recover from the near death experience. You could also use a system that gives fewer initial points, but allows HEROS to earn new points. maybe start with 1 or 2 points, but when a character performs an truely heroic and selfless act, he can earn a new point. the gods know he will need them as he gets higher in level and starts facing off against foes with instant death spells etc.... [/QUOTE]
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