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<blockquote data-quote="Umbran" data-source="post: 6806183" data-attributes="member: 177"><p>Yep. Specifically, he can do so such that his or her situation doesn't worsen - which usually means narrating a way to be disengaged from the enemy and the enemy doesn't follow up.</p><p></p><p></p><p></p><p>That would be one, yes. I might add, "...and the orc leaves Cozak for dead," or something similar. </p><p></p><p></p><p></p><p>In general, yes he could run away. Whether that works in a dungeon would depend on the situation. FATE, for the most part, doesn't deal with detailed maps, with fiddly bits down on the 5' or 10' scale. It works in more arbitrary "zones". Say you had an orc lair, it might have a zone for the living area, a zone for the cooking area, and a zone for the sleeping area. If you entered all this from "a maze of twisty passages", then escaping out into that maze would make a lot of sense. If you entered through a lake of lava and no longer have the fly spell going... not so much. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>If there are already a mob of NPC goons around, sure! Or maybe Cozak is downed, and the orcs start squabbling over his gear, and Cozak sneaks away...</p><p></p><p></p><p></p><p>It varies a lot, depending on the situation. As I mentioned, it is generally used to disengage from the fight, and make it so the Bad Guy can't screw with you for losing.</p><p></p><p></p><p></p><p>NPCs can *certainly* concede. But, if you do, you'd typically use it to escape, not be captured. This is classic "NPC escapes to become a recurring villain" territory that FATE loves. If you do narrate capture, there really isn't anything to stop the PCs from killing the NPC in the very next scene.</p><p></p><p>More typically, if the NPC gets Taken Out, then the players get to choose if they kill or capture, or do something else.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6806183, member: 177"] Yep. Specifically, he can do so such that his or her situation doesn't worsen - which usually means narrating a way to be disengaged from the enemy and the enemy doesn't follow up. That would be one, yes. I might add, "...and the orc leaves Cozak for dead," or something similar. In general, yes he could run away. Whether that works in a dungeon would depend on the situation. FATE, for the most part, doesn't deal with detailed maps, with fiddly bits down on the 5' or 10' scale. It works in more arbitrary "zones". Say you had an orc lair, it might have a zone for the living area, a zone for the cooking area, and a zone for the sleeping area. If you entered all this from "a maze of twisty passages", then escaping out into that maze would make a lot of sense. If you entered through a lake of lava and no longer have the fly spell going... not so much. :) If there are already a mob of NPC goons around, sure! Or maybe Cozak is downed, and the orcs start squabbling over his gear, and Cozak sneaks away... It varies a lot, depending on the situation. As I mentioned, it is generally used to disengage from the fight, and make it so the Bad Guy can't screw with you for losing. NPCs can *certainly* concede. But, if you do, you'd typically use it to escape, not be captured. This is classic "NPC escapes to become a recurring villain" territory that FATE loves. If you do narrate capture, there really isn't anything to stop the PCs from killing the NPC in the very next scene. More typically, if the NPC gets Taken Out, then the players get to choose if they kill or capture, or do something else. [/QUOTE]
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