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<blockquote data-quote="Blue" data-source="post: 6807812" data-attributes="member: 20564"><p>This bothered me too until I put it into Champions terms. Champions uses the Hero System, and is a point buy for everything. You can get extra points for disadvantages, but it's up to the DM how often they show up. They show up very often, you should have gotten more points. Never show up and you've got free points.</p><p></p><p>It occurred to me instead of getting free points, if instead you get points only when it shows up and meaningful.</p><p></p><p>And bang, that's of getting a compel against an Aspect works - you have a disadvantage/your opponent has an advantage against you, and you get a fate point.</p><p></p><p>But then flip it around. When you want to use an advantage, you need to pay a fate point. Say you are amazing strong, and your friend can tell the age and maker of paper perfectly. The second probably comes up a lot less often, but that's fine - they pay for using it very infrequently as well. Now jus extend this out to anything. Every time you want to use your amazingly strong, you need to pay a Fate point. Or use the fact that it's dark. Or any other advantage - you pay a Fate point.</p><p></p><p>It's very symmetrical - get disadvantaged, gain a Fate point, use advantage pay a Fate point. (And THAT GUY who builds characters good at everything will have the same number of chances to shine as everyone else.)</p><p></p><p>That's why it's good to have aspects you can be abused with. And take consequences that can be used against you. Because they fuel your own heroics and frankly - you're a PC, you're more heroic then they are.</p></blockquote><p></p>
[QUOTE="Blue, post: 6807812, member: 20564"] This bothered me too until I put it into Champions terms. Champions uses the Hero System, and is a point buy for everything. You can get extra points for disadvantages, but it's up to the DM how often they show up. They show up very often, you should have gotten more points. Never show up and you've got free points. It occurred to me instead of getting free points, if instead you get points only when it shows up and meaningful. And bang, that's of getting a compel against an Aspect works - you have a disadvantage/your opponent has an advantage against you, and you get a fate point. But then flip it around. When you want to use an advantage, you need to pay a fate point. Say you are amazing strong, and your friend can tell the age and maker of paper perfectly. The second probably comes up a lot less often, but that's fine - they pay for using it very infrequently as well. Now jus extend this out to anything. Every time you want to use your amazingly strong, you need to pay a Fate point. Or use the fact that it's dark. Or any other advantage - you pay a Fate point. It's very symmetrical - get disadvantaged, gain a Fate point, use advantage pay a Fate point. (And THAT GUY who builds characters good at everything will have the same number of chances to shine as everyone else.) That's why it's good to have aspects you can be abused with. And take consequences that can be used against you. Because they fuel your own heroics and frankly - you're a PC, you're more heroic then they are. [/QUOTE]
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