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FATE: Where to start?
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<blockquote data-quote="Relique du Madde" data-source="post: 5159011" data-attributes="member: 42169"><p>This because of....</p><p></p><p></p><p>...this.</p><p></p><p>Basically part of what I was intending was to learn as much as the FATE system as possible because of how Steve Kenson has mentioned how ICONS was FATE derivative.</p><p></p><p>I'd like to see what version of FATE would work the best for what I want to do (note I'm already preordering ICONS so I don't want to also buy SotC and DF only to discover that one of those two books was totally wrong for the game I have in mind). </p><p></p><p></p><p>The idea might fit somewhere along the lines of Dresden files. Basically a modern day group of monster/supernatural hunters. However, the tone wasn't going to be as gritty or really dark in nature, but instead sort of light hearted modern "fantasy".</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5159011, member: 42169"] This because of.... ...this. Basically part of what I was intending was to learn as much as the FATE system as possible because of how Steve Kenson has mentioned how ICONS was FATE derivative. I'd like to see what version of FATE would work the best for what I want to do (note I'm already preordering ICONS so I don't want to also buy SotC and DF only to discover that one of those two books was totally wrong for the game I have in mind). The idea might fit somewhere along the lines of Dresden files. Basically a modern day group of monster/supernatural hunters. However, the tone wasn't going to be as gritty or really dark in nature, but instead sort of light hearted modern "fantasy". [/QUOTE]
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