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Fatigue Rule
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<blockquote data-quote="Tomicroll" data-source="post: 4823276" data-attributes="member: 84101"><p>Hi everyone, this is my first post here so I'd thought I'd present a system and see what everyone thinks. Let me know if you have any criticisms or additions.</p><p> </p><p><strong>Fatigue</strong></p><p> </p><p>The fatigue rule is meant to cover the ramifications if a character travels more than 10 hours in a day, or moves at their run speed for an extended period of time. To keep things clear I'll refer to the first case as a stamina check, and the second case as a run check.</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Stamina check</strong> - Endurance check made every hour beyond the 10th, DC Hours travelled</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Run check</strong> - If moving at run speed Endurance check every hour, with the following Difficulty classes</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Running 1-8 hours, DC 10</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Running 9-15 hours, DC 15</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Running 16+ hours, DC hours traveled</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">If you run more than 10 hours roll twice, once for the stamina check and once for the run check.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Any Endurance roll:</strong> </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Failure by 1-3; +1 Fatigue</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Failure by 4+; +2 Fatigue</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Every hour that a roll is required, characters can either:</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px">-</span> <span style="font-size: 12px"><strong>Help another character</strong>. Choose a number (X), your DC for Endurance checks is +X, helped character DC is –X. X cannot be more than half the Endurance DC.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px">-</span> <span style="font-size: 12px"><strong>Help the party</strong>. Nature Roll, DC = Endurance DC. Succeed; everyone’s Endurance DC is -1. Critically Succeed, everyone’s Endurance DC is -2. Fail by 1-3; no effect. Fail by 4+; that character can no longer attempt to help the party.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px">-</span> <span style="font-size: 12px"><strong>Help themselves</strong>. Perception Roll, DC = Endurance DC. Succeed; their Endurance DC is -1. Critically Succeed, their Endurance DC is -2. Fail by 1-3, no effect. Fail by 4+, Endurance DC is +1.</span></span></span> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px">-</span> <span style="font-size: 12px"><strong>First Aid</strong>. Heal Roll, DC = Endurance DC. Succeed; -1 to someone’s fatigue. Critically Succeed, -2 to someone’s fatigue or -1 to 2 people’s fatigue. Fail by 1-3, no effect. Fail by 4+, that character can no longer attempt first aid.</span></span></span></p><p> </p><p><strong>Fatigue Level</strong></p><p>1. -1 to all rolls</p><p>2. -1 to all rolls, -1 to speed</p><p>3. -1 to all rolls, -1 to speed, -1 Healing Surge*</p><p>4. -2 to all rolls, -1 to speed</p><p>5. -2 to all rolls, -1 to speed, -1 Healing Surge*</p><p>6. -2 to all rolls, -2 to speed</p><p>7. -2 to all rolls, -2 to speed, -1 Healing Surge*</p><p>8. -3 to all rolls, -2 to speed</p><p>9. -3 to all rolls, -2 to speed, -1 Healing Surge*</p><p>10. Passes out. The character will revive after an extended rest.</p><p> </p><p>*Healing surge loss only occurs once upon initially hitting that fatigue level.</p><p> </p><p>Let me know what you think,</p><p> </p><p>Thanks,</p><p>Tomicroll</p></blockquote><p></p>
[QUOTE="Tomicroll, post: 4823276, member: 84101"] Hi everyone, this is my first post here so I'd thought I'd present a system and see what everyone thinks. Let me know if you have any criticisms or additions. [B]Fatigue[/B] The fatigue rule is meant to cover the ramifications if a character travels more than 10 hours in a day, or moves at their run speed for an extended period of time. To keep things clear I'll refer to the first case as a stamina check, and the second case as a run check. [FONT=Times New Roman][SIZE=3][COLOR=white][B]Stamina check[/B] - Endurance check made every hour beyond the 10th, DC Hours travelled[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Run check[/B] - If moving at run speed Endurance check every hour, with the following Difficulty classes[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Running 1-8 hours, DC 10[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Running 9-15 hours, DC 15[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Running 16+ hours, DC hours traveled[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]If you run more than 10 hours roll twice, once for the stamina check and once for the run check.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Any Endurance roll:[/B] [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Failure by 1-3; +1 Fatigue[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Failure by 4+; +2 Fatigue[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Every hour that a roll is required, characters can either:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3]-[/SIZE] [SIZE=3][B]Help another character[/B]. Choose a number (X), your DC for Endurance checks is +X, helped character DC is –X. X cannot be more than half the Endurance DC.[/SIZE][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3]-[/SIZE] [SIZE=3][B]Help the party[/B]. Nature Roll, DC = Endurance DC. Succeed; everyone’s Endurance DC is -1. Critically Succeed, everyone’s Endurance DC is -2. Fail by 1-3; no effect. Fail by 4+; that character can no longer attempt to help the party.[/SIZE][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3]-[/SIZE] [SIZE=3][B]Help themselves[/B]. Perception Roll, DC = Endurance DC. Succeed; their Endurance DC is -1. Critically Succeed, their Endurance DC is -2. Fail by 1-3, no effect. Fail by 4+, Endurance DC is +1.[/SIZE][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3]-[/SIZE] [SIZE=3][B]First Aid[/B]. Heal Roll, DC = Endurance DC. Succeed; -1 to someone’s fatigue. Critically Succeed, -2 to someone’s fatigue or -1 to 2 people’s fatigue. Fail by 1-3, no effect. Fail by 4+, that character can no longer attempt first aid.[/SIZE][/COLOR][/FONT] [B]Fatigue Level[/B] 1. -1 to all rolls 2. -1 to all rolls, -1 to speed 3. -1 to all rolls, -1 to speed, -1 Healing Surge* 4. -2 to all rolls, -1 to speed 5. -2 to all rolls, -1 to speed, -1 Healing Surge* 6. -2 to all rolls, -2 to speed 7. -2 to all rolls, -2 to speed, -1 Healing Surge* 8. -3 to all rolls, -2 to speed 9. -3 to all rolls, -2 to speed, -1 Healing Surge* 10. Passes out. The character will revive after an extended rest. *Healing surge loss only occurs once upon initially hitting that fatigue level. Let me know what you think, Thanks, Tomicroll [/QUOTE]
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