Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fatigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phindar" data-source="post: 3386551" data-attributes="member: 37198"><p>I've always liked the idea of fatigue rules, but they tend to be too complicated and its not worth slowing play down. Its one of those things where my desire for verisimilitude is at odds with my desire for ease of play. Game of Thrones had a fatigue mechanic, but it wasn't great. -1 per round past the threshold or something. It didn't really click with my group.</p><p></p><p>Here's what I've been batting around, probably since 2e. A character's Con is his Fatigue Score. You'd write it down over by Saves. Light weapons would be 1 fatigue point, normal weapons 2, 2-hand weapons 3 (maybe, I'm not married to the numbers). A round spent attacking with a Light weapon would be 1 Fatigue (just for the attack or full-attack action, not per attack). </p><p></p><p>A character who surpasses his Fatigue Score becomes Fatigued, and the counter resets. Once he surpasses it again, he becomes Exhausted. For simplicity, I'd say Fatigue disappears at the end of the encounter, and exhaustion takes an hour to go away. (Similar to the barbarian's fatigue after Rage. Also, Fatigue wouldn't kick in until after Rage or Frenzy ends.) Or, Fatigue could be like normal and spells like Lesser Restoration would be more important. (Maybe a 1st level spell like Refresh that removes or downgrades fatigue/exhasution could be used.) </p><p></p><p>I know, I know, one more thing to keep track of. Believe me, I get that. If I were going to introduce something like this, it would be in a low-level game where there isn't very much to keep track of, to give my group a chance to road test it and get used to it. I've just always liked the idea.</p></blockquote><p></p>
[QUOTE="phindar, post: 3386551, member: 37198"] I've always liked the idea of fatigue rules, but they tend to be too complicated and its not worth slowing play down. Its one of those things where my desire for verisimilitude is at odds with my desire for ease of play. Game of Thrones had a fatigue mechanic, but it wasn't great. -1 per round past the threshold or something. It didn't really click with my group. Here's what I've been batting around, probably since 2e. A character's Con is his Fatigue Score. You'd write it down over by Saves. Light weapons would be 1 fatigue point, normal weapons 2, 2-hand weapons 3 (maybe, I'm not married to the numbers). A round spent attacking with a Light weapon would be 1 Fatigue (just for the attack or full-attack action, not per attack). A character who surpasses his Fatigue Score becomes Fatigued, and the counter resets. Once he surpasses it again, he becomes Exhausted. For simplicity, I'd say Fatigue disappears at the end of the encounter, and exhaustion takes an hour to go away. (Similar to the barbarian's fatigue after Rage. Also, Fatigue wouldn't kick in until after Rage or Frenzy ends.) Or, Fatigue could be like normal and spells like Lesser Restoration would be more important. (Maybe a 1st level spell like Refresh that removes or downgrades fatigue/exhasution could be used.) I know, I know, one more thing to keep track of. Believe me, I get that. If I were going to introduce something like this, it would be in a low-level game where there isn't very much to keep track of, to give my group a chance to road test it and get used to it. I've just always liked the idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fatigue
Top