Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fatigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Levitator" data-source="post: 3386638" data-attributes="member: 40099"><p>I'm using a different mechanic, but a similar idea in our game and the players love it. Granted, I'm using DM Genie and I created a script that tracks it all automatically, so it may not be a great idea for anyone who is not using DM Genie.</p><p></p><p>Basically, I came up with a system called Battle Fatigue because my players didn't like the concept that a 100 HP fighter fights just as well at 1 HP. We understand the abstract concept of HP and that they aren't intended to ONLY represent damage, but describing near misses and nicks round after round gets boring. So, in order to make them happy, I came up with a system that tries to simulate the depreciating effects of stress and injury during combat. It's a simple system based on comparing current HP to total HP.</p><p></p><p>76-100% of total HP= healthy</p><p>51-75% of totaly HP= Light Battle Fatigue (-1 STR, -1 DEX)</p><p>26-50% of total HP= Moderate Battle Fatigue (-2 STR, -2 DEX)</p><p>25% or less than total HP= Heavy Battle Fatigue (-4 STR, -4 DEX)</p><p></p><p>In addition, I use this system with a relative health indicator with Maptools. Maptools has the ability to add colored halos to tokens, so I made a color coding system that corresponds with the above system.</p><p></p><p>Green= healthy</p><p>Yellow= Light Battle Fatigue</p><p>Orange= Moderate Battle Fatigue</p><p>Red= Heavy Battle Fatigue</p><p></p><p>They players like how taking damage can change their battle strategy and since we don't use exact numbers to describe the action, the combat feels more intense and risky. It's not for everyone, but it seems like it might be something you might want to experiment with.</p><p></p><p>BTW, if you are using DM Genie, I'd be happy to send you my scripts for the above system! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3386638, member: 40099"] I'm using a different mechanic, but a similar idea in our game and the players love it. Granted, I'm using DM Genie and I created a script that tracks it all automatically, so it may not be a great idea for anyone who is not using DM Genie. Basically, I came up with a system called Battle Fatigue because my players didn't like the concept that a 100 HP fighter fights just as well at 1 HP. We understand the abstract concept of HP and that they aren't intended to ONLY represent damage, but describing near misses and nicks round after round gets boring. So, in order to make them happy, I came up with a system that tries to simulate the depreciating effects of stress and injury during combat. It's a simple system based on comparing current HP to total HP. 76-100% of total HP= healthy 51-75% of totaly HP= Light Battle Fatigue (-1 STR, -1 DEX) 26-50% of total HP= Moderate Battle Fatigue (-2 STR, -2 DEX) 25% or less than total HP= Heavy Battle Fatigue (-4 STR, -4 DEX) In addition, I use this system with a relative health indicator with Maptools. Maptools has the ability to add colored halos to tokens, so I made a color coding system that corresponds with the above system. Green= healthy Yellow= Light Battle Fatigue Orange= Moderate Battle Fatigue Red= Heavy Battle Fatigue They players like how taking damage can change their battle strategy and since we don't use exact numbers to describe the action, the combat feels more intense and risky. It's not for everyone, but it seems like it might be something you might want to experiment with. BTW, if you are using DM Genie, I'd be happy to send you my scripts for the above system! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fatigue
Top