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General Tabletop Discussion
*Pathfinder & Starfinder
Favored Class? Why Use it?
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<blockquote data-quote="Sylrae" data-source="post: 5232579" data-attributes="member: 48520"><p>Hmm. </p><p></p><p>TBH I wasn't so much concerned about powergaming, as another issue. But I'm going to respond to your post before I elaborate.</p><p></p><p>I'm not a fan of XP Penalties. I won't let my players pick up a new class unless I approve it anyways, so if they can't explain why they have it, they can't have it. I have no problem disallowing any given combination I choose either, but if I allow a class (which I usually allow if it makes sense from a character point, and if I don't have any objections about the class in particular), I don't think I should Penalize them XP-Wise. I use Fractional BAB and Save Increases, so they won't get free save boosts by +3 or anything like that anyways. I didn't like them in 3.0, and didn't use them then, and don't plan on picking them back up.</p><p></p><p>I like the new reward system for Favored Class. I like the +1 HP, or +1 Skill Point. After reading a post by someone else, I'm inclined to add +0.5 to a Saving throw to that list of choices too. I like reward more than penalty. I also like that the new system doesn't throw off party-leveling speeds. But, if your favored class can be whatever you want it to be, why bother having it at all?</p><p></p><p>I like the new mechanic, I just don't understand why the model of having a favored class for every race was dropped, or some sort of system to replace it. I can see having a couple options for each character for favored class maybe, but not all of them. I also think classes from secondary books like the APG and whatnot should be on the list. </p><p></p><p>I'm also inclined to take the "Any" away from humans, and instead just make the individual lists for different human cultures give a couple more options than the demihumans.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5232579, member: 48520"] Hmm. TBH I wasn't so much concerned about powergaming, as another issue. But I'm going to respond to your post before I elaborate. I'm not a fan of XP Penalties. I won't let my players pick up a new class unless I approve it anyways, so if they can't explain why they have it, they can't have it. I have no problem disallowing any given combination I choose either, but if I allow a class (which I usually allow if it makes sense from a character point, and if I don't have any objections about the class in particular), I don't think I should Penalize them XP-Wise. I use Fractional BAB and Save Increases, so they won't get free save boosts by +3 or anything like that anyways. I didn't like them in 3.0, and didn't use them then, and don't plan on picking them back up. I like the new reward system for Favored Class. I like the +1 HP, or +1 Skill Point. After reading a post by someone else, I'm inclined to add +0.5 to a Saving throw to that list of choices too. I like reward more than penalty. I also like that the new system doesn't throw off party-leveling speeds. But, if your favored class can be whatever you want it to be, why bother having it at all? I like the new mechanic, I just don't understand why the model of having a favored class for every race was dropped, or some sort of system to replace it. I can see having a couple options for each character for favored class maybe, but not all of them. I also think classes from secondary books like the APG and whatnot should be on the list. I'm also inclined to take the "Any" away from humans, and instead just make the individual lists for different human cultures give a couple more options than the demihumans. [/QUOTE]
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