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Favored dice mechanic.
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<blockquote data-quote="Benjamin Olson" data-source="post: 8801192" data-attributes="member: 6988941"><p>Like for what purpose?</p><p></p><p>For most purposes you get more "realistic" results if you are rolling several d6s (or one of the other smaller dice) together, producing a bell-curve of results, which is the nature of most random results for most things in life.</p><p></p><p>However I find what the streaky results of, say, a d20 lack in "realism" (in general application) they often make up for in compelling gameplay. Extreme results are, after all, generally where incorporating randomness into the game actually pays off by making a difference. If I was looking for a reality simulation I'd avoid streaky single dice mechanics like the plague, but I'm looking for a game with memorable moments and high stakes rolls.</p><p></p><p>The d20 has become the iconic die of rpg gaming, like it or lump it. I personally am a fan. I rarely see the need for the enhanced granularity of a d100 (and would rather avoid the weird 2d10s system of achieving it), when a d20 does the same thing in equivalent increments of 5 (usually more than enough granularity), but if you want that granularity or you want to more easily think in percentages it obviously is what you choose. I also think the d20s kid brother, the d12, should see more use.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8801192, member: 6988941"] Like for what purpose? For most purposes you get more "realistic" results if you are rolling several d6s (or one of the other smaller dice) together, producing a bell-curve of results, which is the nature of most random results for most things in life. However I find what the streaky results of, say, a d20 lack in "realism" (in general application) they often make up for in compelling gameplay. Extreme results are, after all, generally where incorporating randomness into the game actually pays off by making a difference. If I was looking for a reality simulation I'd avoid streaky single dice mechanics like the plague, but I'm looking for a game with memorable moments and high stakes rolls. The d20 has become the iconic die of rpg gaming, like it or lump it. I personally am a fan. I rarely see the need for the enhanced granularity of a d100 (and would rather avoid the weird 2d10s system of achieving it), when a d20 does the same thing in equivalent increments of 5 (usually more than enough granularity), but if you want that granularity or you want to more easily think in percentages it obviously is what you choose. I also think the d20s kid brother, the d12, should see more use. [/QUOTE]
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