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General Tabletop Discussion
*TTRPGs General
Favored dice mechanic.
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<blockquote data-quote="Sanguinarious" data-source="post: 8801204" data-attributes="member: 7038247"><p>For what purpose? Routine skill use/task resolution.</p><p></p><p>I also favor systems that are not exclusive. Some games seem addicted to a single djce type, like gurps which acts like d6 is the only dice ever made. While the d100 systems I use do use the 2d10 for most tasks, they aren't dice bigots. They use all sorts of dice for damage from the tiny but deadly d4 to the d12, tho I'm not sure it uses d20s. (Have to check)</p><p></p><p>I kind of like d100 for crits. If you make a fail 100 and a success 01, it makes crits rare and memorable. With a d20 they're 5x more common. Also you can raise the chance of a crit fail by 1 on D100 and make it twice as common, tho still very rare. On d20 if you raise a crit fail chance by 1 on d20 you make it 10%, which is maybe too likely to make them special or memorable.</p><p></p><p>But each likes their own.</p></blockquote><p></p>
[QUOTE="Sanguinarious, post: 8801204, member: 7038247"] For what purpose? Routine skill use/task resolution. I also favor systems that are not exclusive. Some games seem addicted to a single djce type, like gurps which acts like d6 is the only dice ever made. While the d100 systems I use do use the 2d10 for most tasks, they aren't dice bigots. They use all sorts of dice for damage from the tiny but deadly d4 to the d12, tho I'm not sure it uses d20s. (Have to check) I kind of like d100 for crits. If you make a fail 100 and a success 01, it makes crits rare and memorable. With a d20 they're 5x more common. Also you can raise the chance of a crit fail by 1 on D100 and make it twice as common, tho still very rare. On d20 if you raise a crit fail chance by 1 on d20 you make it 10%, which is maybe too likely to make them special or memorable. But each likes their own. [/QUOTE]
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