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Favored enemy (dragon)!?
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<blockquote data-quote="Nyeshet" data-source="post: 3594375" data-attributes="member: 18363"><p>Doesn't the Half-dragon template give the dragon subtype? Just pop it onto various creatures - animals, magical beasts, various humanoid foes (bosses, perhaps, or thugs hired by the brains of an outfit, etc), and so forth. Best yet, the resistances / breath weapon changes based on the dragon type used, so it can differ markedly each time you use it. </p><p></p><p>You might also want to consider some other changes. Do you have UA? Give an intermediate draconic bloodline to an NPC foe and allow this to count in regards to FE (dragon). It's not too powerful an increase (a medium to strong +1 based on the bloodline, although by the rules they are all treated as a +2 for some reason), so it is readily manageable. </p><p></p><p>Or, if you like the idea of using the half-dragon template, what about trading out some of the options for new ideas? Trading out wings for increased DR perhaps? Or maybe losing the wings and breath weapon for a +1 caster level as a sorcerer (ie: can learn spells equal to those known to a first level sorcerer, and can cast those spells from a pool of slots equivalent to a first level sorcerer). It's not too much, but it can make for an interesting change, considering some of the spells available. It also re-enforces the idea of sorcerers (as a class) having magic due to draconic descent. </p><p></p><p>And of this work for you?</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3594375, member: 18363"] Doesn't the Half-dragon template give the dragon subtype? Just pop it onto various creatures - animals, magical beasts, various humanoid foes (bosses, perhaps, or thugs hired by the brains of an outfit, etc), and so forth. Best yet, the resistances / breath weapon changes based on the dragon type used, so it can differ markedly each time you use it. You might also want to consider some other changes. Do you have UA? Give an intermediate draconic bloodline to an NPC foe and allow this to count in regards to FE (dragon). It's not too powerful an increase (a medium to strong +1 based on the bloodline, although by the rules they are all treated as a +2 for some reason), so it is readily manageable. Or, if you like the idea of using the half-dragon template, what about trading out some of the options for new ideas? Trading out wings for increased DR perhaps? Or maybe losing the wings and breath weapon for a +1 caster level as a sorcerer (ie: can learn spells equal to those known to a first level sorcerer, and can cast those spells from a pool of slots equivalent to a first level sorcerer). It's not too much, but it can make for an interesting change, considering some of the spells available. It also re-enforces the idea of sorcerers (as a class) having magic due to draconic descent. And of this work for you? [/QUOTE]
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