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Favored Enemy needs a simple Damage +2
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6530822" data-attributes="member: 31506"><p>Sorry wans't my intent to be hostile, it was joking in my head, but tone can be hard to convey. </p><p></p><p>My character would, since their experience has told them there's a huge amount of monsters all over the place. In the day of my current game, the characters faced some giant centipedes, a shadow, a carrion crawler, a swarm of undead ravens, a couple dretch and a variety of haunts. All of which was inside an abandoned courthouse on the outskirts of town. Heck, the warlock has an imp familiar, to that means the ranger would always ping for fiends (since it cant differentiate). Its really the super short duration that makes it pretty mediocre. Its of rather limited use, not the gem that the guy in the other thread was making it out to be. </p><p></p><p></p><p></p><p>You didnt link it, or repost so no. I have however outlined how the paladin's mount can act independently, unlike the ranger's companion. Meaning it can take the help action every turn (or attack). It has a 1 mile telepathic bond and can communicate intelligently (6 Int, speaks one language). Plus the ranger comes off like a jerk for just grabbing a new wolf every time his previous one died. The paladin's mount at least isn't some real animal being sent to its doom.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6530822, member: 31506"] Sorry wans't my intent to be hostile, it was joking in my head, but tone can be hard to convey. My character would, since their experience has told them there's a huge amount of monsters all over the place. In the day of my current game, the characters faced some giant centipedes, a shadow, a carrion crawler, a swarm of undead ravens, a couple dretch and a variety of haunts. All of which was inside an abandoned courthouse on the outskirts of town. Heck, the warlock has an imp familiar, to that means the ranger would always ping for fiends (since it cant differentiate). Its really the super short duration that makes it pretty mediocre. Its of rather limited use, not the gem that the guy in the other thread was making it out to be. You didnt link it, or repost so no. I have however outlined how the paladin's mount can act independently, unlike the ranger's companion. Meaning it can take the help action every turn (or attack). It has a 1 mile telepathic bond and can communicate intelligently (6 Int, speaks one language). Plus the ranger comes off like a jerk for just grabbing a new wolf every time his previous one died. The paladin's mount at least isn't some real animal being sent to its doom. [/QUOTE]
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Favored Enemy needs a simple Damage +2
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