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General Tabletop Discussion
*Dungeons & Dragons
Favored Enemy needs a simple Damage +2
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<blockquote data-quote="CapnZapp" data-source="post: 6531628" data-attributes="member: 12731"><p>I read through the entire thread.</p><p></p><p>Any case for the Beastmaster is weak at best and wishful thinking at worst.</p><p></p><p>(For example: the poor HP and defenses of the beast is not a problem, the argument goes. Provided the DM goes out of his way not to hurt the beast. *rolls eyes*)</p><p></p><p>Most of the thread is actually the same complaints you see here. And they're not meaningfully addressed. </p><p></p><p>When you can't defend a class feature even when you're trying to be as naive or apologetic as possible, that's having the opposite effect on me: it all but confirms all our misgivings about that feature.</p><p></p><p>Again, the Beastmaster's main problem isn't any numerical inferiority. It's how restrictive and gamey and plain unfun it feels to play. That can't simply be explained away.</p><p></p><p>What the Beastmaster needs is this:</p><p></p><p>1) acknowledge that a free-willed, level-appropriate AC beast is and will be slightly overpowered </p><p></p><p>and then</p><p></p><p>2) make the subclass optional, explicitly requiring your DM's approval to play.</p><p></p><p>3) explicitly mention how the beast could disrupt play for some groups, with how having two characters in one can hog attention and demand more than your fair share of DM attention. </p><p></p><p>But make the beast work and act how people expect and want it to play!</p><p></p><p>It absolutely needs it's own action.</p><p></p><p>It probably needs better hp and defenses, but that could become problematic, so perhaps it flees or cowers at 0 hp instead of death. Any way you solve it, you absolutely cannot be expected to have your friend be killed in every other encounter.</p><p></p><p>But most of all the 4e abomination of taking its master's action needs to be killed or buried. Better to restrict it to home play and have a proper animal that in no way is worse(!) than any other means of getting allies.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6531628, member: 12731"] I read through the entire thread. Any case for the Beastmaster is weak at best and wishful thinking at worst. (For example: the poor HP and defenses of the beast is not a problem, the argument goes. Provided the DM goes out of his way not to hurt the beast. *rolls eyes*) Most of the thread is actually the same complaints you see here. And they're not meaningfully addressed. When you can't defend a class feature even when you're trying to be as naive or apologetic as possible, that's having the opposite effect on me: it all but confirms all our misgivings about that feature. Again, the Beastmaster's main problem isn't any numerical inferiority. It's how restrictive and gamey and plain unfun it feels to play. That can't simply be explained away. What the Beastmaster needs is this: 1) acknowledge that a free-willed, level-appropriate AC beast is and will be slightly overpowered and then 2) make the subclass optional, explicitly requiring your DM's approval to play. 3) explicitly mention how the beast could disrupt play for some groups, with how having two characters in one can hog attention and demand more than your fair share of DM attention. But make the beast work and act how people expect and want it to play! It absolutely needs it's own action. It probably needs better hp and defenses, but that could become problematic, so perhaps it flees or cowers at 0 hp instead of death. Any way you solve it, you absolutely cannot be expected to have your friend be killed in every other encounter. But most of all the 4e abomination of taking its master's action needs to be killed or buried. Better to restrict it to home play and have a proper animal that in no way is worse(!) than any other means of getting allies. [/QUOTE]
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Favored Enemy needs a simple Damage +2
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