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General Tabletop Discussion
*Dungeons & Dragons
Favored Enemy needs a simple Damage +2
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<blockquote data-quote="Coredump" data-source="post: 6532194" data-attributes="member: 6939"><p>I see you conveniently skipped over several issues... but okay, lets look at these</p><p></p><p></p><p>Yeah, no kidding. Flame Strike and Fireball are also better than the Ranger's Volley.... so what. I think everyone agrees that the bard is better at casting AoE damage spells than the Ranger is. Has nothing to do with being a "better archer"</p><p></p><p> Congrats. Using a 5th level spell to run away does not make the bard a "better archer"... better spell caster, sure...better at running away, no doubt. But okay, if you are in an area with a lot of fairly large trees, then you could use this 5th level spell to move around or run away..... not seeing your point, a blink dog is not a very good archer either.</p><p></p><p>Ranger can use Volley just fine at level 11, Swift Quiver is nice, but has no interaction with Volley.</p><p></p><p></p><p></p><p>I see you have gone down from 9 to 7 castings, and have gone up from lvl 11 to lvl 17... but still don't see how you are getting 7 Conjure Volley.</p><p>I could see 6 if you want to burn your lvl 6-9 slots on a level 5 spell. But hell, at that point, just cast fireballs all day... they even scale damage. But in any of these cases... they have nothing to do with being a better *archer*, they are about casting spells for area damage.</p><p></p><p>And lets not forget, by lvl 17 we are talking +2 bow, Hunters Mark, 20 Dex, Sharpshooter. </p><p>So the Bard's Conjure Volley has a range of 150 feet, and will do an average of 36 hp, 18 hp on a Dex save.</p><p>The Ranger has a range of *600* feet, is doing 15 hp per hit, and 25 hp if its worth using the -5+10 aspect. The ranger can do this each round, every round... not worrying about spell slots. And can do this all day at 11th level, when the Bard only has at most 3 slots total for Conjure Volley and Tree slide, and swift quiver.</p><p></p><p>And of course, before 10th level, the Bard doesn't have any of these spells.....</p></blockquote><p></p>
[QUOTE="Coredump, post: 6532194, member: 6939"] I see you conveniently skipped over several issues... but okay, lets look at these Yeah, no kidding. Flame Strike and Fireball are also better than the Ranger's Volley.... so what. I think everyone agrees that the bard is better at casting AoE damage spells than the Ranger is. Has nothing to do with being a "better archer" Congrats. Using a 5th level spell to run away does not make the bard a "better archer"... better spell caster, sure...better at running away, no doubt. But okay, if you are in an area with a lot of fairly large trees, then you could use this 5th level spell to move around or run away..... not seeing your point, a blink dog is not a very good archer either. Ranger can use Volley just fine at level 11, Swift Quiver is nice, but has no interaction with Volley. I see you have gone down from 9 to 7 castings, and have gone up from lvl 11 to lvl 17... but still don't see how you are getting 7 Conjure Volley. I could see 6 if you want to burn your lvl 6-9 slots on a level 5 spell. But hell, at that point, just cast fireballs all day... they even scale damage. But in any of these cases... they have nothing to do with being a better *archer*, they are about casting spells for area damage. And lets not forget, by lvl 17 we are talking +2 bow, Hunters Mark, 20 Dex, Sharpshooter. So the Bard's Conjure Volley has a range of 150 feet, and will do an average of 36 hp, 18 hp on a Dex save. The Ranger has a range of *600* feet, is doing 15 hp per hit, and 25 hp if its worth using the -5+10 aspect. The ranger can do this each round, every round... not worrying about spell slots. And can do this all day at 11th level, when the Bard only has at most 3 slots total for Conjure Volley and Tree slide, and swift quiver. And of course, before 10th level, the Bard doesn't have any of these spells..... [/QUOTE]
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Favored Enemy needs a simple Damage +2
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