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Favored Enemy Undead, subtypes
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<blockquote data-quote="Hawken" data-source="post: 3928632" data-attributes="member: 23619"><p>I'm running a Ravenloft campaign (starting with EtCR), with players starting out at 6th and eventually working their way up to 10th before their final trip to the castle to confront Strahd.</p><p></p><p>Because so many, if not most, of the encounters involve undead, I've decided to require subtypes for Favored Enemy undead, just as if Humanoid or Outsider were selected.</p><p></p><p>I've come up with the following subtypes:</p><p>Skeletal (includes all skeletons, variant skeletons, etc.)</p><p>Spectral (includes wraiths, spectres and any incorporeal undead, but not ghosts)</p><p>Vampires (includes all variant vampires, vampire spawn, vampyres, etc.)</p><p>Ancient Dead (includes mummies and variants)</p><p>Ghosts (includes all ghosts and variants)</p><p>Hungry Dead (includes hungry zombies, ghouls, ghasts, wights and such)</p><p>Liches (includes all liches, lich variants, etc.)</p><p>Zombies (includes all zombies, zombie variants)</p><p></p><p>I've also allowed that the characters with FEs can make Survival checks in place of the appropriate Knowledge checks when used to identify their FE or gain a bit of specific knowledge about their FE. </p><p></p><p>Only two characters in the game have Favored Enemy; one an actual ranger, the other a druid variant that gets Favored Enemies. The ranger is already crying foul and wanting to switch to a Fighter saying that I've nerfed FEs now. </p><p></p><p>What do you all think? Have I nerfed it? Is it unfair? Weak? Or perhaps interesting? Does anyone else have any ideas that might be better? Or maybe different enough that my players won't feel cheated?</p><p></p><p></p><p>Personally, I've always been of a mind that undead are too different to just be lumped together under one classification. Especially in Ravenloft where there are so many varieties of undead, it seems silly that one FE would grant the character such bonuses over ALL undead.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3928632, member: 23619"] I'm running a Ravenloft campaign (starting with EtCR), with players starting out at 6th and eventually working their way up to 10th before their final trip to the castle to confront Strahd. Because so many, if not most, of the encounters involve undead, I've decided to require subtypes for Favored Enemy undead, just as if Humanoid or Outsider were selected. I've come up with the following subtypes: Skeletal (includes all skeletons, variant skeletons, etc.) Spectral (includes wraiths, spectres and any incorporeal undead, but not ghosts) Vampires (includes all variant vampires, vampire spawn, vampyres, etc.) Ancient Dead (includes mummies and variants) Ghosts (includes all ghosts and variants) Hungry Dead (includes hungry zombies, ghouls, ghasts, wights and such) Liches (includes all liches, lich variants, etc.) Zombies (includes all zombies, zombie variants) I've also allowed that the characters with FEs can make Survival checks in place of the appropriate Knowledge checks when used to identify their FE or gain a bit of specific knowledge about their FE. Only two characters in the game have Favored Enemy; one an actual ranger, the other a druid variant that gets Favored Enemies. The ranger is already crying foul and wanting to switch to a Fighter saying that I've nerfed FEs now. What do you all think? Have I nerfed it? Is it unfair? Weak? Or perhaps interesting? Does anyone else have any ideas that might be better? Or maybe different enough that my players won't feel cheated? Personally, I've always been of a mind that undead are too different to just be lumped together under one classification. Especially in Ravenloft where there are so many varieties of undead, it seems silly that one FE would grant the character such bonuses over ALL undead. [/QUOTE]
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Favored Enemy Undead, subtypes
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