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<blockquote data-quote="FireLance" data-source="post: 2525299" data-attributes="member: 3424"><p>What are you tuning him up for, and what sort of support can you expect from the rest of the party? From your feat selection, he seems to be geared up for a melee role with a trip focus. Also, like a sorcerer, a favored soul's spells known ought to be those that he plans on casting again and again. For spells that you see yourself using only once in a while, rely on spellcasters with a wider range of spells like clerics and wizards, or pick up a scroll. Finally, avoid picking spells with overlapping effects.</p><p></p><p>With that in mind:</p><p>1. I'd suggest dropping <em>stone shape</em> and picking up <em>ring of blades</em> (Complete Arcane) instead. </p><p></p><p>2. If you already have <em>resurgence</em> and <em>freedom of movement</em>, you don't really need <em>remove paralysis</em>. Good replacement spells are <em>lesser restoration</em> and <em>divine insight</em> (Complete Adventurer - great for when you really need to boost a skill check of any kind).</p><p></p><p>3. This is a personal preference, but if I had the time to buff, I'd pick <em>divine favor</em> over <em>entropic shield</em>. A +3 luck bonus to hit and damage sounds better to me than a 20% miss chance for ranged attacks, especially since you have Combat Expertise. If you wanted to, you could shift 3 points of BAB to AC, which should provide better defense than a 20% miss chance on average (if a ranged attack has a 50% chance of hitting you, a 20% miss chance reduces it to 40%, while 3 points of AC reduce it to 35%).</p><p></p><p>4. <em>Recitation</em> (Clr 4, Complete Divine) and <em>mass resist energy</em> (Clr 3, Complete Divine or Arcane - not sure) are great party buff spells for offense and defense respectively.</p><p></p><p>5. If you have access to Races of Stone, have a look at <em>earth hammer</em> (Clr 5). It's a swift action spell that increases your weapon damage by one size category and makes it penetrate DR as adamantine.</p><p></p><p>6. <em>Dragon breath</em> (Clr 5, Complete Divine) is a good attack spell against spell resistant opponents because it mimics dragon breath (Su) and thus ignores SR. As a neutral spellcaster, you get access to all the breath weapons (acid, cold, electricity, fire, paralysis, sleep, slow).</p></blockquote><p></p>
[QUOTE="FireLance, post: 2525299, member: 3424"] What are you tuning him up for, and what sort of support can you expect from the rest of the party? From your feat selection, he seems to be geared up for a melee role with a trip focus. Also, like a sorcerer, a favored soul's spells known ought to be those that he plans on casting again and again. For spells that you see yourself using only once in a while, rely on spellcasters with a wider range of spells like clerics and wizards, or pick up a scroll. Finally, avoid picking spells with overlapping effects. With that in mind: 1. I'd suggest dropping [I]stone shape[/I] and picking up [I]ring of blades[/I] (Complete Arcane) instead. 2. If you already have [I]resurgence[/I] and [I]freedom of movement[/I], you don't really need [I]remove paralysis[/I]. Good replacement spells are [I]lesser restoration[/I] and [I]divine insight[/I] (Complete Adventurer - great for when you really need to boost a skill check of any kind). 3. This is a personal preference, but if I had the time to buff, I'd pick [I]divine favor[/I] over [I]entropic shield[/I]. A +3 luck bonus to hit and damage sounds better to me than a 20% miss chance for ranged attacks, especially since you have Combat Expertise. If you wanted to, you could shift 3 points of BAB to AC, which should provide better defense than a 20% miss chance on average (if a ranged attack has a 50% chance of hitting you, a 20% miss chance reduces it to 40%, while 3 points of AC reduce it to 35%). 4. [I]Recitation[/I] (Clr 4, Complete Divine) and [I]mass resist energy[/I] (Clr 3, Complete Divine or Arcane - not sure) are great party buff spells for offense and defense respectively. 5. If you have access to Races of Stone, have a look at [I]earth hammer[/I] (Clr 5). It's a swift action spell that increases your weapon damage by one size category and makes it penetrate DR as adamantine. 6. [I]Dragon breath[/I] (Clr 5, Complete Divine) is a good attack spell against spell resistant opponents because it mimics dragon breath (Su) and thus ignores SR. As a neutral spellcaster, you get access to all the breath weapons (acid, cold, electricity, fire, paralysis, sleep, slow). [/QUOTE]
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