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Favored Soul From Cleric
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<blockquote data-quote="RobotRobotI" data-source="post: 2875283" data-attributes="member: 31419"><p>I dunno how helpful the idea is, but when I play casters that memorize spells, I just put together several lists, and update them when I get new spells. I always had the following lists ready: Overland Travel, Subterranean, Urban, Dungeoncrawling, Combat.</p><p></p><p>Overland Travel is obvious - these were the spells that would be memorized at the beginning of every day during overland travel. They covered quality of life and utility spells primarily, with a tiny bit of combat thrown in, just in case. Subterranean was more specific, with spells that would be of obvious use underground. Things like stoneshape. There was also a heavier emphasis on combat, as bad things tend to be underground. Urban was the stuff I'd memorize if I knew we'd be in a city for a few days - spells that would make dealing with NPCs easier, still pretty heavy on the utility. Less combat spells, 'cause usually you won't be fighting too much in town. Dungeoncrawling was a smooth mix of combat and utility spells, pretty much nothing in the way of quality of life or NPC-flavoured spells. Things to remove status effects would be pretty common in this list. The last list, Combat, was pretty much nothing but in-combat magic. Lots of Inflict flavoured stuff, buffs, summons... Good for when you're well aware of impending combat.</p><p></p><p>Of course, that's pretty much useless when your DM is throwing curveballs at you; in that case, find a generic spell list that you're comfortable with, and tell your party to shut up if they rag you for not having a given spell handy.</p></blockquote><p></p>
[QUOTE="RobotRobotI, post: 2875283, member: 31419"] I dunno how helpful the idea is, but when I play casters that memorize spells, I just put together several lists, and update them when I get new spells. I always had the following lists ready: Overland Travel, Subterranean, Urban, Dungeoncrawling, Combat. Overland Travel is obvious - these were the spells that would be memorized at the beginning of every day during overland travel. They covered quality of life and utility spells primarily, with a tiny bit of combat thrown in, just in case. Subterranean was more specific, with spells that would be of obvious use underground. Things like stoneshape. There was also a heavier emphasis on combat, as bad things tend to be underground. Urban was the stuff I'd memorize if I knew we'd be in a city for a few days - spells that would make dealing with NPCs easier, still pretty heavy on the utility. Less combat spells, 'cause usually you won't be fighting too much in town. Dungeoncrawling was a smooth mix of combat and utility spells, pretty much nothing in the way of quality of life or NPC-flavoured spells. Things to remove status effects would be pretty common in this list. The last list, Combat, was pretty much nothing but in-combat magic. Lots of Inflict flavoured stuff, buffs, summons... Good for when you're well aware of impending combat. Of course, that's pretty much useless when your DM is throwing curveballs at you; in that case, find a generic spell list that you're comfortable with, and tell your party to shut up if they rag you for not having a given spell handy. [/QUOTE]
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