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General Tabletop Discussion
*Dungeons & Dragons
Favored Soul: Overpowered?
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<blockquote data-quote="spinozajack" data-source="post: 6604312" data-attributes="member: 6794198"><p>I agree, but I'm doubtful they will do that, make adjustments to classes for balance reasons. They have tipped their hand here, any class or subclass balance issues will be "fixed" in the same way that they did it in 4e, by issuing ever better options to take until much of the PHB is outclassed (sic) by their Unearthed Arcana or adventure splatbook iterations.</p><p></p><p>They should publish their first errata already. I'm getting tired of this foot-dragging. Some of us play the game every week and we want a better game, not have to fix all these issues ourselves as houserules.</p><p></p><p>Favored Soul should have light armor, in my opinion. Giving them medium armor + shield is the same as giving them a level of fighter or cleric. AC is very potent. I would take Favored Soul over Dragon Sorcerer every time, if only because it would allow me to tank without having to MC fighter or cleric to gain Cure Wounds. I don't like power creep, I want weak options boosted in the PHB.</p><p></p><p>I also agree the spellless ranger is better than the battlemaster, if only because it allows you to multiclass to get both BM and champion in one character. </p><p></p><p>But there's still a good reason to MC fighter 2 to get Action Surge. Nova potential is huge in play. Being able to selectively splat the big bad on demand to deny it another turn is more powerful than a naive DPR analysis, in the hands of a tactical player. I would simply multiclass 2 levels of fighter after ranger 5. Then maybe grab another level for champion so you basically now have a BM + champion rolled into one. </p><p></p><p>These things need extensive playtesting. But first they need to publish errata for the books we already paid for.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6604312, member: 6794198"] I agree, but I'm doubtful they will do that, make adjustments to classes for balance reasons. They have tipped their hand here, any class or subclass balance issues will be "fixed" in the same way that they did it in 4e, by issuing ever better options to take until much of the PHB is outclassed (sic) by their Unearthed Arcana or adventure splatbook iterations. They should publish their first errata already. I'm getting tired of this foot-dragging. Some of us play the game every week and we want a better game, not have to fix all these issues ourselves as houserules. Favored Soul should have light armor, in my opinion. Giving them medium armor + shield is the same as giving them a level of fighter or cleric. AC is very potent. I would take Favored Soul over Dragon Sorcerer every time, if only because it would allow me to tank without having to MC fighter or cleric to gain Cure Wounds. I don't like power creep, I want weak options boosted in the PHB. I also agree the spellless ranger is better than the battlemaster, if only because it allows you to multiclass to get both BM and champion in one character. But there's still a good reason to MC fighter 2 to get Action Surge. Nova potential is huge in play. Being able to selectively splat the big bad on demand to deny it another turn is more powerful than a naive DPR analysis, in the hands of a tactical player. I would simply multiclass 2 levels of fighter after ranger 5. Then maybe grab another level for champion so you basically now have a BM + champion rolled into one. These things need extensive playtesting. But first they need to publish errata for the books we already paid for. [/QUOTE]
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Favored Soul: Overpowered?
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