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Favored Soul Sorcerer: Best Domains, Feats and suggestions
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<blockquote data-quote="Carlos Barreto" data-source="post: 6809136" data-attributes="member: 6812625"><p>Fighter will always be reference in terms of gish dip.</p><p>The Paladin choice, however, relies in a single word: Smite.</p><p></p><p>That said, the choosing between Fighter X Paladin dipping is a matter of choosing between Action Surge x Smite. Sure, Action Surge is awesome, specially because it allows to cast two spells in a single turn. But it looks like Smite gives a more solid melee burst damage than Action Surge. And since Sorcerer is a full caster class with more spell slots and the amazing <em>Flexible Casting</em> feature (allowing you to Smite even more), it means their Smite will deal more damage earlier than full Paladins. And since Smite is doubled if you make a critical hit, it can cause up to 10d8 (12d8 if the target is undead/demon) extra damage, which sounds pretty good at close combat.</p><p></p><p>For the hordes, Sorcerer spells will do the job.</p><p></p><p>So that's the idea: To be good against single stronger enemies <em>and</em> lots of weaker enemies.</p><p></p><p>Sure, the lack of Constitution proficiency is a huge flaw in this build. I would like to start as a Socerer to gain the proficiency, but then I'd not have the Paladin's Heavy Armor proficiency (the Paladin's extra 4 HP is also a nice plus), which is unacceptable to a Strength-based build. With just 4 ASISs/Feat choice, things are very difficult.</p><p></p><p>Yet, starting as a Varian Human gives a free Feat. I choose Heavy Armor Master because it increases the primary stat (Strength) and reduces the non-magical damage by 3, improving survivability in the first levels while still being useful later. So I guess we have a lot of room to debate what would be better: Heavy Armor Master or Resilient (Constitution); since both gives +1 to an attribute (which can be tweaked in order to obtain the desired values), the issue is around the damage reduction by 3 versus Constitution proficiency.</p><p></p><p>About the GWM, even if the character is using Spiritual Weapon, 2d6+Str (a primary stat for a gish) is better than 1d8+Char. So I'd use Spiritual Weapon and if I land a critical hit, I'd just make an extra melee attack. That is, if I don't cast a spell with Quicken Spell.</p><p></p><p>Also, the Power Attack effect is worthy in my opinion. There're several ways to gain advantage to attack rolls and magical weapons also should be considered in some future. +10 to damage is really sweet.</p></blockquote><p></p>
[QUOTE="Carlos Barreto, post: 6809136, member: 6812625"] Fighter will always be reference in terms of gish dip. The Paladin choice, however, relies in a single word: Smite. That said, the choosing between Fighter X Paladin dipping is a matter of choosing between Action Surge x Smite. Sure, Action Surge is awesome, specially because it allows to cast two spells in a single turn. But it looks like Smite gives a more solid melee burst damage than Action Surge. And since Sorcerer is a full caster class with more spell slots and the amazing [I]Flexible Casting[/I] feature (allowing you to Smite even more), it means their Smite will deal more damage earlier than full Paladins. And since Smite is doubled if you make a critical hit, it can cause up to 10d8 (12d8 if the target is undead/demon) extra damage, which sounds pretty good at close combat. For the hordes, Sorcerer spells will do the job. So that's the idea: To be good against single stronger enemies [I]and[/I] lots of weaker enemies. Sure, the lack of Constitution proficiency is a huge flaw in this build. I would like to start as a Socerer to gain the proficiency, but then I'd not have the Paladin's Heavy Armor proficiency (the Paladin's extra 4 HP is also a nice plus), which is unacceptable to a Strength-based build. With just 4 ASISs/Feat choice, things are very difficult. Yet, starting as a Varian Human gives a free Feat. I choose Heavy Armor Master because it increases the primary stat (Strength) and reduces the non-magical damage by 3, improving survivability in the first levels while still being useful later. So I guess we have a lot of room to debate what would be better: Heavy Armor Master or Resilient (Constitution); since both gives +1 to an attribute (which can be tweaked in order to obtain the desired values), the issue is around the damage reduction by 3 versus Constitution proficiency. About the GWM, even if the character is using Spiritual Weapon, 2d6+Str (a primary stat for a gish) is better than 1d8+Char. So I'd use Spiritual Weapon and if I land a critical hit, I'd just make an extra melee attack. That is, if I don't cast a spell with Quicken Spell. Also, the Power Attack effect is worthy in my opinion. There're several ways to gain advantage to attack rolls and magical weapons also should be considered in some future. +10 to damage is really sweet. [/QUOTE]
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