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Favored Soul
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<blockquote data-quote="KarinsDad" data-source="post: 3492978" data-attributes="member: 2011"><p>Yup.</p><p></p><p>PHB page 179</p><p></p><p></p><p></p><p>This is under the section for preparing divine spells. The reason that it states cleric is because on the same page, it states that druids, rangers, and paladins get their spells from other divine forces (i.e. not deities). The intent is clear.</p><p></p><p></p><p></p><p>Actually, it is in the first paragraph of the Deity, Domain, and Domain Spells section in the PHB where that first paragraph is not about domain selection at all, but rather about deity. And, that sentence is also in the SRD, hence, it is not completely flavor text.</p><p></p><p></p><p></p><p>The fact is that Clerics are the only called out "deity specific" core PC, hence, our rules about how they interact with deities should be used as a guideline for how Favored Souls interact with deities. I loaned my Complete Divine to one of my players, but I wonder what text is in it concerning divine intervention.</p><p></p><p></p><p>As for utility, Favored Souls are a Spontaneous spell caster like a Sorcerer, but they get 17 more known spells than a Sorcerer (51 first or higher level instead of 34). That's 50% more known spells. When talking known spontaneous spells, that a huge utility increase.</p><p></p><p>A Cleric with a 28 Wisdom at 20th level can simultaneously know 65 1st or higher level different spells (+4 Cure spells) <strong><u>if</u></strong> he prays for 65 different spells. However, we all know that even Clerics tend to take certain key spells multiple times (often to cast at least once on each party member for some spells) and tend to not need the vast majority of spells they have access to. 51 compared with max (and usually lower) 69 on any given day is not that shabby. With regard to respective utility on any given day, the Favored Soul challenges the Cleric pretty strongly.</p><p></p><p>The "limited selection of spells" argument is not as strong as with a Sorcerer and is not that big of an overall limitation when compared to the extra good Reflex save (Metamagic Fireball is the way to toast Clerics) , energy resistance, weapon focus/specialization, spontaneous casting and spontaneous metamagic.</p><p></p><p>People who have played Favored Souls know that they rock.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3492978, member: 2011"] Yup. PHB page 179 This is under the section for preparing divine spells. The reason that it states cleric is because on the same page, it states that druids, rangers, and paladins get their spells from other divine forces (i.e. not deities). The intent is clear. Actually, it is in the first paragraph of the Deity, Domain, and Domain Spells section in the PHB where that first paragraph is not about domain selection at all, but rather about deity. And, that sentence is also in the SRD, hence, it is not completely flavor text. The fact is that Clerics are the only called out "deity specific" core PC, hence, our rules about how they interact with deities should be used as a guideline for how Favored Souls interact with deities. I loaned my Complete Divine to one of my players, but I wonder what text is in it concerning divine intervention. As for utility, Favored Souls are a Spontaneous spell caster like a Sorcerer, but they get 17 more known spells than a Sorcerer (51 first or higher level instead of 34). That's 50% more known spells. When talking known spontaneous spells, that a huge utility increase. A Cleric with a 28 Wisdom at 20th level can simultaneously know 65 1st or higher level different spells (+4 Cure spells) [b][u]if[/u][/b] he prays for 65 different spells. However, we all know that even Clerics tend to take certain key spells multiple times (often to cast at least once on each party member for some spells) and tend to not need the vast majority of spells they have access to. 51 compared with max (and usually lower) 69 on any given day is not that shabby. With regard to respective utility on any given day, the Favored Soul challenges the Cleric pretty strongly. The "limited selection of spells" argument is not as strong as with a Sorcerer and is not that big of an overall limitation when compared to the extra good Reflex save (Metamagic Fireball is the way to toast Clerics) , energy resistance, weapon focus/specialization, spontaneous casting and spontaneous metamagic. People who have played Favored Souls know that they rock. [/QUOTE]
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