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<blockquote data-quote="Kaisoku" data-source="post: 5280079" data-attributes="member: 58447"><p>Comparing D&D to medieval times is a big no-no as well. The game replaces technology with magic, and makes the world far and beyond anything like a medieval setting (most people in D&D are likely not dying of thirst or small injuries, similar to today, with how easy some of this magic is accessed).</p><p></p><p>The simple fact is these adventurers <em>are</em> traveling to such a wide variety of terrains (one AP I'm running has desert, cold, plains, mountains, underground, swamp and forest all in a fairly small area).</p><p>Why couldn't a Ranger, especially a 12th level ranger who's already picked 2 terrains, have experienced a wide variety of landscapes, such that he could learn how to apply his new found concept against more than the specific terrains he decided to excel at.</p><p></p><p>I can see how and why they did it, but I can also see how it can work in a wider concept (such as back in 3.5e).</p><p></p><p>Honestly, the ghillie suit isn't that big a feat of engineering... rather, it's simply a new way of thinking (make a suit that can easily be adjusted to add bits of your terrain). Considering what a 12th level character is capable of, I'm willing to suspend my disbelief that he can come up with a suit that he can adjust to a given natural terrain.</p><p></p><p>Considering it's an extraordinary ability, and not supernatural or spell-like, so he isn't going all "chameleon" like, the only way this makes sense is if he knows how to make his appearance look like his surroundings. Since that is the basic concept of the suit... comparison to modern is quite valid here.</p><p></p><p>.</p><p></p><p>Regarding the "pandering to a specific class", you really didn't address the concerns I posited.</p><p>I'm talking about letting players know in advance what's coming up (and possible metagame issues around it), and forcing the DM to make his encounters <em>obviously</em> about one player (oh, that orc is there because of my class ability, etc). If a DM doesn't pander to the class for whatever reason (forgetful, not part of the story, etc), then it automatically weakens the character, and can cause hurt feelings in the more immature.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5280079, member: 58447"] Comparing D&D to medieval times is a big no-no as well. The game replaces technology with magic, and makes the world far and beyond anything like a medieval setting (most people in D&D are likely not dying of thirst or small injuries, similar to today, with how easy some of this magic is accessed). The simple fact is these adventurers [I]are[/I] traveling to such a wide variety of terrains (one AP I'm running has desert, cold, plains, mountains, underground, swamp and forest all in a fairly small area). Why couldn't a Ranger, especially a 12th level ranger who's already picked 2 terrains, have experienced a wide variety of landscapes, such that he could learn how to apply his new found concept against more than the specific terrains he decided to excel at. I can see how and why they did it, but I can also see how it can work in a wider concept (such as back in 3.5e). Honestly, the ghillie suit isn't that big a feat of engineering... rather, it's simply a new way of thinking (make a suit that can easily be adjusted to add bits of your terrain). Considering what a 12th level character is capable of, I'm willing to suspend my disbelief that he can come up with a suit that he can adjust to a given natural terrain. Considering it's an extraordinary ability, and not supernatural or spell-like, so he isn't going all "chameleon" like, the only way this makes sense is if he knows how to make his appearance look like his surroundings. Since that is the basic concept of the suit... comparison to modern is quite valid here. . Regarding the "pandering to a specific class", you really didn't address the concerns I posited. I'm talking about letting players know in advance what's coming up (and possible metagame issues around it), and forcing the DM to make his encounters [I]obviously[/I] about one player (oh, that orc is there because of my class ability, etc). If a DM doesn't pander to the class for whatever reason (forgetful, not part of the story, etc), then it automatically weakens the character, and can cause hurt feelings in the more immature. [/QUOTE]
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