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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Favorite 1E House Rule?
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<blockquote data-quote="CharlesDM" data-source="post: 4537956" data-attributes="member: 47708"><p>It's hard for me to think of a favorite 1E house rule in the same way I might think of a favorite 3.x house rule. There is a kernel of truth behind your jest that 1E is flawless.</p><p></p><p>My favorite 1E house rule is: a natural 20 on an attack roll results in an additional iterative attack; a natural 1 on an attack roll results in the loss of the next iterative attack.</p><p></p><p>I believe Unearthed Arcana extended the level limits for characters with high ability scores. I never personally saw anyone exceed those limits.</p><p></p><p>Not a house rule, but we often used Oriental Adventures classes and the martial arts system, including some nature based martial arts from Dragon magazine.</p><p></p><p>Rules I always inquire about when joining a 1E game include:</p><p></p><p>1. How is retreat from combat handled? A lot of folks use what we might now view as an Attack of Opportunity house rule.</p><p>2. How are critical successes (and failures) handled?</p><p>3. How are illusions adjudicated? (Many 1E DM's are very tough on illusions, resulting in the Illusionist being effectively an NPC class.)</p><p>4. Is there a Bard class in your campaign?</p><p>5. Do you use any psionics in any way? (No psionics or monster-only psionics are common in my experience.)</p><p></p><p>These questions point to rules areas that are often house-ruled.</p><p></p><p>I hope this helps!</p></blockquote><p></p>
[QUOTE="CharlesDM, post: 4537956, member: 47708"] It's hard for me to think of a favorite 1E house rule in the same way I might think of a favorite 3.x house rule. There is a kernel of truth behind your jest that 1E is flawless. My favorite 1E house rule is: a natural 20 on an attack roll results in an additional iterative attack; a natural 1 on an attack roll results in the loss of the next iterative attack. I believe Unearthed Arcana extended the level limits for characters with high ability scores. I never personally saw anyone exceed those limits. Not a house rule, but we often used Oriental Adventures classes and the martial arts system, including some nature based martial arts from Dragon magazine. Rules I always inquire about when joining a 1E game include: 1. How is retreat from combat handled? A lot of folks use what we might now view as an Attack of Opportunity house rule. 2. How are critical successes (and failures) handled? 3. How are illusions adjudicated? (Many 1E DM's are very tough on illusions, resulting in the Illusionist being effectively an NPC class.) 4. Is there a Bard class in your campaign? 5. Do you use any psionics in any way? (No psionics or monster-only psionics are common in my experience.) These questions point to rules areas that are often house-ruled. I hope this helps! [/QUOTE]
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Favorite 1E House Rule?
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