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Favorite 1st level module?
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<blockquote data-quote="haakon1" data-source="post: 2476109" data-attributes="member: 25619"><p>- Return to the Keep on the Borderlands:</p><p> + nostalgia</p><p> + fun mix of monsters, with a good chance of PC success or death depending on how they play it</p><p> + a wonderful homebase setting, with great NPC's. In my campaign, two of the NPC's were adopted as PC's and fit right in as "fully realized" character ideas</p><p> + we had a TON of fun having the main baddies decide to actually launch their attack on the Keep. The world's first 150+ rd. combat!</p><p> - 2nd Edition stats</p><p></p><p>- Crucible of Freya (+ free Wizard's Amulet)</p><p> + good background info and help for me DM's</p><p> +/- usable but slightly off-kilter village. No fence and too many guards are my main complaints.</p><p> + some strong NPC's</p><p> +/- more of a "scene" driven adventure than a dungeon crawl. Could be accused of railroading.</p><p></p><p>- Three Days to Kill</p><p> + fun plot in a great and gritty mini-setting, with a great twist and moral</p><p> +/- short, definitely for one session, may not be enough to level up</p><p> +/- goes kinda crazy at the end; I toned that down</p><p> +/- perhaps a little too modern: magic items clearly duplicating modern special forces gear</p><p></p><p>- The Sunless Citadel</p><p> + mechanically sound. Teaches 3e pretty well.</p><p> + memorable NPC's -- Meepo!</p><p> - village is not fully realized</p><p> + ties in with adventure path of WOTC adventures, most of which are good</p><p> - a little "weird". Keep, Freya, or Three Days to Kill fit anywhere in a "normal" D&D campaign, like Greyhawk of Forgotten Realms or something similar. Sunless Citadel has some more fantastical elements -- a fallen cult of dragons destroyed by a great Earthquake long ago.</p><p></p><p>All four: easy to find a reason for PC's to do them.</p><p></p><p>Next weekend, I'm thinking of running the Sunless Citadel, but using the Briarton supplement for the village/homebase.</p></blockquote><p></p>
[QUOTE="haakon1, post: 2476109, member: 25619"] - Return to the Keep on the Borderlands: + nostalgia + fun mix of monsters, with a good chance of PC success or death depending on how they play it + a wonderful homebase setting, with great NPC's. In my campaign, two of the NPC's were adopted as PC's and fit right in as "fully realized" character ideas + we had a TON of fun having the main baddies decide to actually launch their attack on the Keep. The world's first 150+ rd. combat! - 2nd Edition stats - Crucible of Freya (+ free Wizard's Amulet) + good background info and help for me DM's +/- usable but slightly off-kilter village. No fence and too many guards are my main complaints. + some strong NPC's +/- more of a "scene" driven adventure than a dungeon crawl. Could be accused of railroading. - Three Days to Kill + fun plot in a great and gritty mini-setting, with a great twist and moral +/- short, definitely for one session, may not be enough to level up +/- goes kinda crazy at the end; I toned that down +/- perhaps a little too modern: magic items clearly duplicating modern special forces gear - The Sunless Citadel + mechanically sound. Teaches 3e pretty well. + memorable NPC's -- Meepo! - village is not fully realized + ties in with adventure path of WOTC adventures, most of which are good - a little "weird". Keep, Freya, or Three Days to Kill fit anywhere in a "normal" D&D campaign, like Greyhawk of Forgotten Realms or something similar. Sunless Citadel has some more fantastical elements -- a fallen cult of dragons destroyed by a great Earthquake long ago. All four: easy to find a reason for PC's to do them. Next weekend, I'm thinking of running the Sunless Citadel, but using the Briarton supplement for the village/homebase. [/QUOTE]
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